Papers
Topics
Authors
Recent
Assistant
AI Research Assistant
Well-researched responses based on relevant abstracts and paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses.
Gemini 2.5 Flash
Gemini 2.5 Flash 186 tok/s
Gemini 2.5 Pro 55 tok/s Pro
GPT-5 Medium 36 tok/s Pro
GPT-5 High 41 tok/s Pro
GPT-4o 124 tok/s Pro
Kimi K2 184 tok/s Pro
GPT OSS 120B 440 tok/s Pro
Claude Sonnet 4.5 35 tok/s Pro
2000 character limit reached

Review on the Role of Virtual Reality in Reducing Mental Health Diseases Specifically Stress, Anxiety, and Depression (2407.18918v2)

Published 8 Jul 2024 in cs.HC

Abstract: Objective: Virtual Reality (VR) is a technological interface that allows users to interact with a simulated environment. VR has been used extensively for mental health and clinical research. Mental health disorders are globally burdening health problems in the world. According to the Psychological Interventions Implementation Manual published by WHO on 6th March 2024, around one in eight people in the world lived with a mental disorder. This literature review is synthesized to find out the effects of VR therapy on stress, anxiety and depression. Method: We used Google Scholar database using keywords of VR, stress, anxiety and depression. Publication from last ten years (2014 to 1024) are considered. Researches only in the English language are included. All the papers and articles with the keyword VR missing were rejected. Result: Google Scholar yielded 17,700 results from our keywords. Nine studies met our search criteria that are included in this review. Out of nine, five studies encountered mental stress and gave effective results in reducing it by VR therapy. The other four targeted mood disorders, Social anxiety disorders, depression, loss of happiness and sleep deprivation. They also showed immense potential in reducing mental illness while using VR. Conclusion: Findings are in favor of the effectiveness of VR in reducing stress, anxiety and depression. Still, it is insufficient evidence to consider VR as solely independent treatment over the traditional medication. In future, the limitations can be overcome to relying on VR and using it in hospitals as a reliable source of cure for mental illness.

Citations (1)

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

X Twitter Logo Streamline Icon: https://streamlinehq.com

Tweets

This paper has been mentioned in 1 tweet and received 1 like.

Upgrade to Pro to view all of the tweets about this paper:

Youtube Logo Streamline Icon: https://streamlinehq.com