Cooperative Multi-agent Approach for Automated Computer Game Testing (2405.11347v1)
Abstract: Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits.
- Samira Shirzadeh-hajimahmood (2 papers)
- I. S. W. B. Prasteya (1 paper)
- Mehdi Dastani (27 papers)
- Frank Dignum (18 papers)