2000 character limit reached
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities (2403.09879v1)
Published 14 Mar 2024 in cs.HC
Abstract: Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic, and human-like avatars were tested by 22 participants. Results show that animated virtual avatars, especially with extended reality, boost motivation, enhance comprehension of activities, and heighten presence. Multiple output modalities, like audio and text, with character animations, improve the user experience. Notably, the cartoon-like character evoked positive responses. This research highlights virtual characters' potential to engage individuals in daily well-being activities.
- H. Carla. Smart Moves: Why Learning Is Not All in Your Head. 1995.
- O. S. Christos Mousas, Dimitris Anastasiou. The effects of appearance and motion of virtual characters on emotional reactivity. 2017.
- Pick-a-mood: Development and application of a pictorial mood-reporting instrument. 2012.
- trendrapport bewegen en gezondheid 2002/2003. 2004.
- Igroup Presence Questionnaire (IPQ) Overview. A Multi-Disciplinary Project Consortium Addressing New Interfaces Between Humans and the Real and Virtual Environment. Available at: http://www.igroup.org/pq/ipq/index.php.
- N. J. Jackson. Exploring Subjective Wellbeing and Relationships to Lifewide Education, Learning and Personal Development. 2013.
- Development and validation of a scale to measure optimal experience: The flow state scale. Journal of sport and exercise psychology, 18(1):17–35, 1996.
- Flexing Muscles in Virtual Reality: Effects of Avatars’ Muscular Appearance on Physical Performance. 2020.
- Estimated Number of Deaths Prevented Through Increased Physical Activity Among US Adults. 2022.
- Tanja Kojić (32 papers)
- Maurizio Vergari (12 papers)
- Marco Podratz (1 paper)
- Sebastian Möller (77 papers)
- Jan-Niklas Voigt-Antons (28 papers)