Artist-Friendly Relightable and Animatable Neural Heads (2312.03420v1)
Abstract: An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images, and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently, new variants also surpassed the usual drawback of baked-in illumination in neural representations, showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives, combined with a recently-proposed lightweight hardware setup for relightable neural fields, and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment, even with nearfield illumination and viewpoints.
- Neural Point-Based graphics. In Computer Vision – ECCV 2020, pages 696–712. Springer International Publishing, 2020.
- Deep relightable appearance models for animatable faces. ACM Transactions on Graphics (TOG), 40(4):1–15, 2021.
- Neural-pil: Neural pre-integrated lighting for reflectance decomposition. Advances in Neural Information Processing Systems, 34:10691–10704, 2021.
- Efficient geometry-aware 3D generative adversarial networks. In CVPR, 2022.
- Continuous landmark detection with 3d queries. In CVPR, pages 16858–16867, 2023.
- Acquiring the reflectance field of a human face. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 145–156, 2000.
- Fast dynamic radiance fields with time-aware neural voxels. In SIGGRAPH Asia 2022 Conference Papers, pages 1–9, 2022.
- Dynamic neural radiance fields for monocular 4d facial avatar reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 8649–8658, 2021.
- Reconstructing personalized semantic facial nerf models from monocular video. ACM TOG, 41(6), 2022a.
- Reconstructing personalized semantic facial nerf models from monocular video. ACM Transactions on Graphics (TOG), 41(6):1–12, 2022b.
- Multiview face capture using polarized spherical gradient illumination. ACM Transactions on Graphics (TOG), 30(6):1–10, 2011.
- Practical dynamic facial appearance modeling and acquisition. 2018.
- HDHumans: A hybrid approach for high-fidelity digital humans. Proc. ACM Comput. Graph. Interact. Tech., 6(3):1–23, 2023.
- Relightablehands: Efficient neural relighting of articulated hand models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 16663–16673, 2023.
- D-TensoRF: Tensorial radiance fields for dynamic scenes. 2022.
- Neural Mesh-Based graphics. In Computer Vision – ECCV 2022 Workshops, pages 739–757. Springer Nature Switzerland, 2023.
- MODNet: Real-Time Trimap-Free portrait matting via objective decomposition. AAAI, 36(1):1140–1147, 2022.
- Adam: A method for stochastic optimization. 2014.
- Nersemble: Multi-view radiance field reconstruction of human heads. ACM TOG, 42(4), 2023.
- Learning a model of facial shape and expression from 4D scans. ACM Transactions on Graphics, (Proc. SIGGRAPH Asia), 36(6):194:1–194:17, 2017.
- Neural 3d video synthesis from multi-view video. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5521–5531, 2022.
- Neural scene flow fields for space-time view synthesis of dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 6498–6508, 2021.
- Deep appearance models for face rendering. ACM TOG, 37(4):68:1–68:13, 2018.
- Neural volumes: Learning dynamic renderable volumes from images. ACM TOG, 38(4), 2019.
- Mixture of volumetric primitives for efficient neural rendering. ACM TOG, 40(4), 2021.
- Neural radiance transfer fields for relightable novel-view synthesis with global illumination. In ECCV, 2022.
- Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination. Rendering Techniques, 2007(9):10, 2007.
- Deep relightable textures - volumetric performance capture with neural rendering. In ACM Transactions on Graphics (Proceedings SIGGRAPH Asia), 2020.
- NeRF: Representing scenes as neural radiance fields for view synthesis. In ECCV, 2020.
- Instant neural graphics primitives with a multiresolution hash encoding. ACM TOG, 41(4), 2022.
- Nerfies: Deformable neural radiance fields. ICCV, 2021a.
- Hypernerf: A higher-dimensional representation for topologically varying neural radiance fields. arXiv preprint arXiv:2106.13228, 2021b.
- D-nerf: Neural radiance fields for dynamic scenes. arXiv preprint arXiv:2011.13961, 2020.
- Drivable volumetric avatars using texel-aligned features. In ACM SIGGRAPH 2022 Conference Proceedings, pages 1–9, 2022.
- Stable view synthesis. pages 12216–12225, 2020.
- Single-shot high-quality facial geometry and skin appearance capture. 2020.
- K-planes: Explicit radiance fields in space, time, and appearance. In CVPR, 2023.
- Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 16632–16642, 2023.
- Scene representation networks: Continuous 3d-structure-aware neural scene representations. In Advances in Neural Information Processing Systems, 2019.
- Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields. IEEE Transactions on Visualization and Computer Graphics, 29(5):2732–2742, 2023.
- Single image portrait relighting. ACM Transactions on Graphics (TOG), 38(4):1–12, 2019.
- Light stage super-resolution: continuous high-frequency relighting. ACM Transactions on Graphics (TOG), 39(6):1–12, 2020.
- Nelf: Neural light-transport field for portrait view synthesis and relighting. 2021.
- Deferred neural rendering: Image synthesis using neural textures. Acm Transactions on Graphics (TOG), 38(4):1–12, 2019.
- Relight my nerf: A dataset for novel view synthesis and relighting of real world objects. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20762–20772, 2023.
- SceNeRFlow: Time-Consistent reconstruction of general dynamic scenes. 2023.
- Morf: Morphable radiance fields for multiview neural head modeling. In ACM SIGGRAPH Conf., 2022.
- Humannerf: Free-viewpoint rendering of moving people from monocular video. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 16210–16220, 2022.
- Improved lighting models for facial appearance capture. In Proc. Eurographics (short paper), 2022.
- Renerf: Relightable neural radiance fields with nearfield lighting. In ICCV, 2023.
- Towards practical capture of high-fidelity relightable avatars. arXiv preprint arXiv:2309.04247, 2023.
- Relighting neural radiance fields with shadow and highlight hints. In ACM SIGGRAPH 2023 Conference Proceedings, pages 1–11, 2023.
- Neural light transport for relighting and view synthesis. ACM Transactions on Graphics (TOG), 40(1):1–17, 2021a.
- Nerfactor: Neural factorization of shape and reflectance under an unknown illumination. ACM Transactions on Graphics (ToG), 40(6):1–18, 2021b.
- Neural relighting with subsurface scattering by learning the radiance transfer gradient. 2023.
- Instant volumetric head avatars, 2022.
- State of the art on monocular 3d face reconstruction, tracking, and applications. Comput. Graph. Forum, 37(2):523–550, 2018.