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Federated Linear Bandits with Finite Adversarial Actions

Published 2 Nov 2023 in cs.LG, cs.IT, math.IT, and stat.ML | (2311.00973v1)

Abstract: We study a federated linear bandits model, where MM clients communicate with a central server to solve a linear contextual bandits problem with finite adversarial action sets that may be different across clients. To address the unique challenges of adversarial finite action sets, we propose the FedSupLinUCB algorithm, which extends the principles of SupLinUCB and OFUL algorithms in linear contextual bandits. We prove that FedSupLinUCB achieves a total regret of O~(dT)\tilde{O}(\sqrt{d T}), where TT is the total number of arm pulls from all clients, and dd is the ambient dimension of the linear model. This matches the minimax lower bound and thus is order-optimal (up to polylog terms). We study both asynchronous and synchronous cases and show that the communication cost can be controlled as O(dM<sup>2</sup>log⁡(d)log⁡(T))O(d M<sup>2</sup> \log(d)\log(T)) and O(d<sup>3</sup>M<sup>3</sup>log⁡(d))O(\sqrt{d<sup>3</sup> M<sup>3}</sup> \log(d)), respectively. The FedSupLinUCB design is further extended to two scenarios: (1) variance-adaptive, where a total regret of O~(d∑t=1<sup>T</sup>σt<sup>2)\tilde{O} (\sqrt{d \sum \nolimits_{t=1}<sup>{T}</sup> \sigma_t<sup>2}) can be achieved with σt<sup>2\sigma_t<sup>2 being the noise variance of round tt; and (2) adversarial corruption, where a total regret of O~(dT+dCp)\tilde{O}(\sqrt{dT} + d C_p) can be achieved with CpC_p being the total corruption budget. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of FedSupLinUCB on both synthetic and real-world datasets.

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