Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 42 tok/s
Gemini 2.5 Pro 53 tok/s Pro
GPT-5 Medium 17 tok/s Pro
GPT-5 High 13 tok/s Pro
GPT-4o 101 tok/s Pro
Kimi K2 217 tok/s Pro
GPT OSS 120B 474 tok/s Pro
Claude Sonnet 4 36 tok/s Pro
2000 character limit reached

On Incentivizing Social Information Sharing Through Routing Games (2308.13301v5)

Published 25 Aug 2023 in cs.GT and cs.MA

Abstract: Crowdsourcing services, such as Waze, leverage a mass of mobile users to learn massive point-of-interest (PoI) information while traveling and share it as a public good. Given that crowdsourced users mind their travel costs and possess various preferences over the PoI information along different paths, we formulate the problem as a novel non-atomic multi-path routing game with positive network externalities among users in social information sharing. In the absence of any incentive design, our price of anarchy (PoA) analysis shows that users' selfish routing on the path with the lowest cost will limit information diversity and lead to $PoA = 0$ with an arbitrarily large efficiency loss from the social optimum. This motivates us to design effective incentive mechanisms to remedy while upholding desirable properties such as individual rationality, incentive compatibility, and budget balance for practical users. Without requiring a specific user's path preference, we present a non-monetary mechanism called Adaptive Information Restriction (AIR) that reduces non-cooperative users' access to the public good as an indirect penalty, which meets all the desirable properties. By meticulously adapting penalty fractions to the actual user flows along different paths, our AIR achieves non-trivial $PoA = \frac{1}{4}$ with low complexity $O(k\log k+\log m)$, where $k$ and $m$ denote the numbers of involved paths and user types, respectively. If the system can further enable pricing for users, we then propose a new monetary mechanism called Adaptive Side-Payment (ASP), which adaptively charges and rewards users according to their chosen paths, respectively. Our ASP mechanism successively achieves a $PoA = \frac{1}{2}$ with even reduced complexity $O(k\log k)$. Finally, our theoretical findings are well corroborated by our experimental results using a real-world public dataset.

Summary

We haven't generated a summary for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

X Twitter Logo Streamline Icon: https://streamlinehq.com

Don't miss out on important new AI/ML research

See which papers are being discussed right now on X, Reddit, and more:

“Emergent Mind helps me see which AI papers have caught fire online.”

Philip

Philip

Creator, AI Explained on YouTube