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Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games

Published 19 Jun 2023 in cs.GT, cs.LG, and stat.ML | (2306.13673v1)

Abstract: The congestion game is a powerful model that encompasses a range of engineering systems such as traffic networks and resource allocation. It describes the behavior of a group of agents who share a common set of FF facilities and take actions as subsets with kk facilities. In this work, we study the online formulation of congestion games, where agents participate in the game repeatedly and observe feedback with randomness. We propose CongestEXP, a decentralized algorithm that applies the classic exponential weights method. By maintaining weights on the facility level, the regret bound of CongestEXP avoids the exponential dependence on the size of possible facility sets, i.e., (Fk)F<sup>k\binom{F}{k} \approx F<sup>k, and scales only linearly with FF. Specifically, we show that CongestEXP attains a regret upper bound of O(kFT)O(kF\sqrt{T}) for every individual player, where TT is the time horizon. On the other hand, exploiting the exponential growth of weights enables CongestEXP to achieve a fast convergence rate. If a strict Nash equilibrium exists, we show that CongestEXP can converge to the strict Nash policy almost exponentially fast in O(Fexp(t<sup>1α))O(F\exp(-t<sup>{1-\alpha})), where tt is the number of iterations and α(1/2,1)\alpha \in (1/2, 1).

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