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Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

Published 10 Jan 2023 in quant-ph, cs.DS, and math.OC | (2301.03763v1)

Abstract: We give a quantum algorithm for computing an ϵ\epsilon-approximate Nash equilibrium of a zero-sum game in a m×nm \times n payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time O~(m+n⋅ϵ<sup>−2.5</sup>+ϵ<sup>−3)\widetilde{O}(\sqrt{m + n}\cdot \epsilon<sup>{-2.5}</sup> + \epsilon<sup>{-3}) and outputs a classical representation of the ϵ\epsilon-approximate Nash equilibrium. This improves upon the best prior quantum runtime of O~(m+n⋅ϵ<sup>−3)\widetilde{O}(\sqrt{m + n} \cdot \epsilon<sup>{-3}) obtained by [vAG19] and the classic O~((m+n)⋅ϵ<sup>−2)\widetilde{O}((m + n) \cdot \epsilon<sup>{-2}) runtime due to [GK95] whenever ϵ=Ω((m+n)<sup>−1)\epsilon = \Omega((m +n)<sup>{-1}). We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

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