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SurfaceVoronoi: Efficiently Computing Voronoi Diagrams over Mesh Surfaces with Arbitrary Distance Solvers (2212.09029v1)

Published 18 Dec 2022 in cs.CG and cs.GR

Abstract: In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P={p_i}_{i=1}m$ on the surface. We propose two key techniques to solve this problem. First, as the partition is determined by minimizing the $m$ distance fields, each of which rooted at a source site, we suggest keeping one or more distance triples, for each triangle, that may help determine the Voronoi bisectors when one uses a mark-and-sweep geodesic algorithm to predict the multi-source distance field. Second, rather than keep the distance itself at a mesh vertex, we use the squared distance to characterize the linear change of distance field restricted in a triangle, which is proved to induce an exact VD when the base surface reduces to a planar triangle mesh. Specially, our algorithm also supports the Euclidean distance, which can handle thin-sheet models (e.g. leaf) and runs faster than the traditional restricted Voronoi diagram~(RVD) algorithm. It is very extensible to deal with various variants of surface-based Voronoi diagrams including (1)surface-based power diagram, (2)constrained Voronoi diagram with curve-type breaklines, and (3)curve-type generators. We conduct extensive experimental results to validate the ability to approximate the exact VD in different distance-driven scenarios.

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