Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
175 tokens/sec
GPT-4o
8 tokens/sec
Gemini 2.5 Pro Pro
47 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

3D Neural Field Generation using Triplane Diffusion (2211.16677v1)

Published 30 Nov 2022 in cs.CV, cs.AI, and cs.GR

Abstract: Diffusion models have emerged as the state-of-the-art for image generation, among other tasks. Here, we present an efficient diffusion-based model for 3D-aware generation of neural fields. Our approach pre-processes training data, such as ShapeNet meshes, by converting them to continuous occupancy fields and factoring them into a set of axis-aligned triplane feature representations. Thus, our 3D training scenes are all represented by 2D feature planes, and we can directly train existing 2D diffusion models on these representations to generate 3D neural fields with high quality and diversity, outperforming alternative approaches to 3D-aware generation. Our approach requires essential modifications to existing triplane factorization pipelines to make the resulting features easy to learn for the diffusion model. We demonstrate state-of-the-art results on 3D generation on several object classes from ShapeNet.

Citations (205)

Summary

  • The paper introduces a novel diffusion-based framework that uses triplane features to generate detailed 3D neural fields.
  • It employs advanced regularization and normalization techniques to adapt 2D diffusion models for 3D structure synthesis, achieving improved FID, precision, and recall.
  • The approach offers significant practical potential for virtual reality and gaming while guiding future research into more efficient 3D generative methods.

3D Neural Field Generation Using Triplane Diffusion: A Detailed Examination

The paper "3D Neural Field Generation using Triplane Diffusion" presents a novel approach to 3D-aware generation using diffusion models. The proposed method utilizes diffusion-based models, previously state-of-the-art for image generation tasks, to generate 3D neural fields through triplane representations—an advancement over previous 3D generation methods focused on discrete point clouds or single latent representations.

Overview of the Proposed Method

The authors introduce a unique approach that leverages 2D diffusion processes for generating 3D neural fields by factoring 3D scenes into triplane feature representations. These triplanes, which consist of three axis-aligned 2D feature planes encoding the 3D scene, bridge the gap between existing 2D diffusion models and the domain of 3D generation. This connection allows for high-fidelity and diverse 3D shape synthesis, outperforming traditional approaches in both quality and diversity.

The methodology is structured in two primary phases: pre-processing the training data into triplanes with a shared multi-layer perceptron (MLP) decoder, and employing 2D diffusion models on these triplanes to generate novel scenes. To ensure that the learned features are suitable for diffusion model training, specific regularization strategies are applied, and triplane normalizations are performed to align feature distributions with the requirements of the model's training process.

Empirical Evaluation and Results

The authors demonstrated the effectiveness of their approach on the widely recognized ShapeNet dataset, evaluating over diverse categories such as cars, chairs, and planes. The results document a significant improvement over existing state-of-the-art methods such as SDF-StyleGAN and PVD, particularly in terms of Fréchet Inception Distance (FID), precision, and recall. The generative model achieves more complex and detailed 3D shapes with fewer artifacts, indicative of a key advantage of diffusion models: enhanced mode coverage over generative adversarial networks (GANs).

Such intricate results suggest the proposed framework not only captures the manifold of real-world objects more accurately but also produces reliable geometric representations when tested under various interpolation conditions in its latent space.

Theoretical and Practical Implications

This paper's contributions advance theoretical understanding and practical applications of 3D generation models by underscoring a successful application of 2D diffusion backbones to 3D tasks. From a theoretical viewpoint, this interchangeability opens new pathways for exploring neural representations and their architectures. Practically, the approach holds potential for numerous applications, including virtual reality, gaming, and beyond, where creating realistic 3D environments efficiently is essential.

Limitations and Future Directions

Despite its strengths, the framework inherits several limitations from traditional diffusion models, particularly concerning model training's computational demands and slow sampling at inference. Addressing these challenges by integrating efficient samplers or leveraging advances in 2D diffusion model research could mitigate such runtime inefficiencies. Future work may also explore generative models conditioned on auxiliary inputs such as text or images, broadening its utility across more diverse application scenarios.

Moreover, the authors highlight the conditional potential of extending this model to synthesize neural radiance fields (NeRFs), further stretching the horizons of volumetric and high-resolution scene representation.

Conclusion

Overall, the paper lays foundational work in extending the efficacy of diffusion models into 3-dimensional domains, showcasing how an intelligently engineered linkage to triplane representations can yield transformations in the generation's quality and diversity. It encourages ongoing initiatives to embrace diffusion models within the sphere of AI-driven 3D content generation, paving the way for realistic, high-detail virtual worlds.