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Adversarial Policies Beat Superhuman Go AIs (2211.00241v4)

Published 1 Nov 2022 in cs.LG, cs.AI, cs.CR, and stat.ML

Abstract: We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.

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Authors (11)
  1. Tony T. Wang (6 papers)
  2. Adam Gleave (30 papers)
  3. Tom Tseng (6 papers)
  4. Kellin Pelrine (24 papers)
  5. Nora Belrose (19 papers)
  6. Joseph Miller (6 papers)
  7. Michael D. Dennis (1 paper)
  8. Yawen Duan (8 papers)
  9. Viktor Pogrebniak (1 paper)
  10. Sergey Levine (531 papers)
  11. Stuart Russell (98 papers)
Citations (17)

Summary

  • The paper demonstrates that adversarial policies can systematically exploit latent vulnerabilities in superhuman Go AIs.
  • A novel adversarial training method achieved a win rate exceeding 97% against KataGo and maintained success even with enhanced MCTS.
  • The strategies exhibit zero-shot transferability, indicating potential robustness issues across various advanced AI systems.

Essay on "Adversarial Policies Beat Superhuman Go AIs"

The paper "Adversarial Policies Beat Superhuman Go AIs" presents a detailed investigation into the vulnerabilities of advanced superhuman Go-playing AI systems, specifically focusing on KataGo. The research delineates a systematic approach to uncovering and exploiting latent weaknesses in sophisticated AI models through adversarial policy training, achieving significant results with a win rate of over 97% against superhuman configurations of KataGo.

The authors address a critical gap in the existing AI framework—namely, the robustness of systems in worst-case scenarios. While impressive strides have been made in enhancing average-case performance across various AI domains, the same cannot be said for worst-case robustness. This paper underscores that even state-of-the-art AIs with superhuman capabilities possess inherent flaws susceptible to exploitation through adversarial attacks.

By employing a systematic methodology, the researchers designed adversarial policies specifically aimed at exploiting KataGo's vulnerabilities. The adversaries, surprisingly, do not leverage conventional Go strategies to secure their victories. Instead, these policies deceive KataGo into making severe errors. The adversarial policy efficacy is evidenced in numerical terms, winning 99.9% of the games against a baseline KataGo version without search and maintaining effectiveness against more robust versions enhanced with substantial Monte-Carlo Tree Search (MCTS).

One notable dimension of the research is the transferability of the adversarial strategies. These tactics, trained on KataGo, demonstrate zero-shot transferability, allowing them to disrupt other superhuman Go AIs as well. This transferability highlights a broader implication—that the revealed vulnerabilities may not be exclusive to KataGo but could be present in a wide spectrum of AI systems, thereby raising questions about the generalized robustness of state-of-the-art AI agents across different applications.

The paper further enhances its credibility by employing a novel evaluation method termed Adversarial MCTS (A-MCTS). Through a curriculum training process and careful modulation of the victim's play strength, the adversaries were adeptly refined to consistently exploit KataGo across its developmental checkpoints. Such methodological rigor ensures that the findings aren't artifacts of experimental setup but genuine indications of systemic vulnerabilities.

Several theoretical and practical implications emerge from this work. Theoretically, the research challenges the assumption of robustness inherent to self-play-trained AI systems, which was conventionally believed to ensure convergence towards optimal strategies. Practically, it calls for AI developers to fortify not just the average-case performance but most importantly, the resilience of models against calculated adversarial perturbations.

Future research paths are numerous and include developing mechanisms to mitigate such vulnerabilities and exploring how adversarial policies might impact AIs in more dynamic and uncertain environments beyond deterministic games like Go. Also, examining these phenomena in subhuman systems, such as those used in robotics or other tangible applications, presents an intriguing trajectory that could extend the ramifications of these findings.

Conclusively, this paper provides invaluable contributions towards understanding and addressing fundamental gaps in AI robustness. It heralds a cautionary yet insightful perspective on AI development, maintaining an epistemic humility that even the most advanced systems may harbor unsuspected frailties.

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