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$\fracρ{1-ε}$-approximate pure Nash equilibria algorithms for weighted congestion games and their runtimes (2208.11309v1)

Published 24 Aug 2022 in cs.GT and math.DS

Abstract: This paper concerns computing approximate pure Nash equilibria in weighted congestion games, which has been shown to be PLS-complete. With the help of $\hat{\Psi}$-game and approximate potential functions, we propose two algorithms based on best response dynamics, and prove that they efficiently compute $\frac{\rho}{1-\epsilon}$-approximate pure Nash equilibria for $\rho= d!$ and $\rho =\frac{2\cdot W\cdot(d+1)}{2\cdot W+d+1}\le {d + 1}$, respectively, when the weighted congestion game has polynomial latency functions of degree at most $d \ge 1$ and players' weights are bounded from above by a constant $W \ge 1$. This improves the recent work of Feldotto et al.[2017] and Giannakopoulos et al. [2022] that showed efficient algorithms for computing $d{d+o(d)}$-approximate pure Nash equilibria.

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Authors (4)
  1. Ren Chunying (1 paper)
  2. Wu Zijun (2 papers)
  3. Xu Dachuan (2 papers)
  4. Yang Xiaoguang (1 paper)

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