Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 64 tok/s
Gemini 2.5 Pro 50 tok/s Pro
GPT-5 Medium 30 tok/s Pro
GPT-5 High 35 tok/s Pro
GPT-4o 77 tok/s Pro
Kimi K2 174 tok/s Pro
GPT OSS 120B 457 tok/s Pro
Claude Sonnet 4 37 tok/s Pro
2000 character limit reached

Gradient Play in $n$-Cluster Games with Zero-Order Information (2107.12648v1)

Published 27 Jul 2021 in cs.GT, cs.SY, and eess.SY

Abstract: We study a distributed approach for seeking a Nash equilibrium in $n$-cluster games with strictly monotone mappings. Each player within each cluster has access to the current value of her own smooth local cost function estimated by a zero-order oracle at some query point. We assume the agents to be able to communicate with their neighbors in the same cluster over some undirected graph. The goal of the agents in the cluster is to minimize their collective cost. This cost depends, however, on actions of agents from other clusters. Thus, a game between the clusters is to be solved. We present a distributed gradient play algorithm for determining a Nash equilibrium in this game. The algorithm takes into account the communication settings and zero-order information under consideration. We prove almost sure convergence of this algorithm to a Nash equilibrium given appropriate estimations of the local cost functions' gradients.

Citations (6)
List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Follow-Up Questions

We haven't generated follow-up questions for this paper yet.