Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 49 tok/s
Gemini 2.5 Pro 53 tok/s Pro
GPT-5 Medium 19 tok/s Pro
GPT-5 High 16 tok/s Pro
GPT-4o 103 tok/s Pro
Kimi K2 172 tok/s Pro
GPT OSS 120B 472 tok/s Pro
Claude Sonnet 4 39 tok/s Pro
2000 character limit reached

Generalising Discrete Action Spaces with Conditional Action Trees (2104.07294v1)

Published 15 Apr 2021 in cs.LG, cs.AI, and stat.ML

Abstract: There are relatively few conventions followed in reinforcement learning (RL) environments to structure the action spaces. As a consequence the application of RL algorithms to tasks with large action spaces with multiple components require additional effort to adjust to different formats. In this paper we introduce {\em Conditional Action Trees} with two main objectives: (1) as a method of structuring action spaces in RL to generalise across several action space specifications, and (2) to formalise a process to significantly reduce the action space by decomposing it into multiple sub-spaces, favoring a multi-staged decision making approach. We show several proof-of-concept experiments validating our scheme, ranging from environments with basic discrete action spaces to those with large combinatorial action spaces commonly found in RTS-style games.

Citations (7)

Summary

We haven't generated a summary for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.