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3D Shape Generation and Completion through Point-Voxel Diffusion (2104.03670v3)

Published 8 Apr 2021 in cs.CV

Abstract: We propose a novel approach for probabilistic generative modeling of 3D shapes. Unlike most existing models that learn to deterministically translate a latent vector to a shape, our model, Point-Voxel Diffusion (PVD), is a unified, probabilistic formulation for unconditional shape generation and conditional, multi-modal shape completion. PVD marries denoising diffusion models with the hybrid, point-voxel representation of 3D shapes. It can be viewed as a series of denoising steps, reversing the diffusion process from observed point cloud data to Gaussian noise, and is trained by optimizing a variational lower bound to the (conditional) likelihood function. Experiments demonstrate that PVD is capable of synthesizing high-fidelity shapes, completing partial point clouds, and generating multiple completion results from single-view depth scans of real objects.

Citations (453)

Summary

  • The paper introduces a unified framework that employs point-voxel diffusion for both generative 3D shape synthesis and multi-modal shape completion.
  • The method leverages a hybrid point-voxel representation to overcome limitations of pure voxel grids and point clouds, ensuring efficient and realistic modeling.
  • Practical evaluations demonstrate superior performance against state-of-the-art methods using competitive metrics on datasets like ShapeNet, PartNet, and Redwood's 3DScans.

An Overview of "3D Shape Generation and Completion through Point-Voxel Diffusion"

The paper "3D Shape Generation and Completion through Point-Voxel Diffusion" presents a novel approach to the probabilistic generative modeling of three-dimensional (3D) shapes using a technique termed Point-Voxel Diffusion (PVD). This work addresses the challenge of generating realistic and diverse 3D shapes and completing partially observed shapes, a task with significant applications in computer vision, graphics, and robotics.

Key Contributions

The paper introduces PVD as a unified, probabilistic framework for both unconditional shape generation and conditional, multi-modal shape completion. The proposed method innovatively amalgamates denoising diffusion models, traditionally prominent in 2D image generation, with a point-voxel representation tailored for 3D shapes. The hybrid representation effectively overcomes inherent challenges associated with pure voxel or point representations, such as the memory-intensiveness of voxel grids and permutation-invariance constraints in point clouds.

A salient feature of PVD is its ability to address the under-determined and multi-modal nature of 3D shape completion, producing multiple plausible completions from partial observations, such as single-view depth scans. The diffusion process in this context is formulated as a series of reversible steps, trained through a variational lower bound approach to the likelihood function.

Numerical Results

The authors report results indicating PVD's ability to synthesize high-fidelity shapes, demonstrating superior performance over several state-of-the-art methods including PointFlow, DPF-Net, and SoftFlow on standard datasets such as ShapeNet, PartNet, and Redwood's 3DScans. Notably, PVD achieves competitive metrics in Earth Mover’s Distance (EMD) and Chamfer Distance (CD), providing evidence of its realistic shape generation and completion capabilities.

Theoretical and Practical Implications

Theoretically, this work extends the applicability of diffusion models, known for their probabilistic and iterative refinement properties, to the 3D domain. By resolving the technical limitations observed with conventional voxel and point representations, the paper opens up pathways for further exploration of hybrid models in generative tasks.

Practically, the ability to generate diverse and high-quality 3D models holds potential for industries involved in digital content creation, autonomous navigation, and robotic manipulation. The probabilistic nature of PVD ensures that models can generate a variety of plausible shapes, markedly beneficial for applications requiring design flexibility or adaptability to incomplete data inputs.

Future Considerations

Looking forward, further refinements could explore the scalability of PVD to even larger and more complex datasets, potentially incorporating temporal dynamics for animated shape generation. Moreover, integrating PVD within real-time systems remains an exciting avenue, with substantial impact expected in fields such as virtual reality and augmented reality, where rapid and dynamic shape generation is crucial.

In conclusion, the "3D Shape Generation and Completion through Point-Voxel Diffusion" paper offers a robust framework that not only enhances current methodologies for 3D shape modeling but also lays the groundwork for future advancements in the domain of 3D generative models. The intersection of denoising diffusion models with point-voxel representation embodies a significant stride forward in addressing the multifaceted challenges of 3D generative tasks.

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