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Sublinear classical and quantum algorithms for general matrix games

Published 11 Dec 2020 in quant-ph, cs.DS, cs.LG, and math.OC | (2012.06519v1)

Abstract: We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix AR<sup>n×</sup>dA\in\mathbb{R}<sup>{n\times</sup> d}, sublinear algorithms for the matrix game minxXmaxyYy<sup></sup>Ax\min_{x\in\mathcal{X}}\max_{y\in\mathcal{Y}} y<sup>{\top}</sup> Ax were previously known only for two special cases: (1) Y\mathcal{Y} being the 1\ell_{1}-norm unit ball, and (2) X\mathcal{X} being either the 1\ell_{1}- or the 2\ell_{2}-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed q(1,2]q\in (1,2], we solve the matrix game where X\mathcal{X} is a q\ell_{q}-norm unit ball within additive error ϵ\epsilon in time O~((n+d)/ϵ<sup>2)\tilde{O}((n+d)/{\epsilon<sup>{2}}). We also provide a corresponding sublinear quantum algorithm that solves the same task in time O~((n+d)poly(1/ϵ))\tilde{O}((\sqrt{n}+\sqrt{d})\textrm{poly}(1/\epsilon)) with a quadratic improvement in both nn and dd. Both our classical and quantum algorithms are optimal in the dimension parameters nn and dd up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carath\'eodory problem and the q\ell_{q}-margin support vector machines as applications.

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