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Video Frame Interpolation via Generalized Deformable Convolution (2008.10680v3)

Published 24 Aug 2020 in cs.CV

Abstract: Video frame interpolation aims at synthesizing intermediate frames from nearby source frames while maintaining spatial and temporal consistencies. The existing deep-learning-based video frame interpolation methods can be roughly divided into two categories: flow-based methods and kernel-based methods. The performance of flow-based methods is often jeopardized by the inaccuracy of flow map estimation due to oversimplified motion models, while that of kernel-based methods tends to be constrained by the rigidity of kernel shape. To address these performance-limiting issues, a novel mechanism named generalized deformable convolution is proposed, which can effectively learn motion information in a data-driven manner and freely select sampling points in space-time. We further develop a new video frame interpolation method based on this mechanism. Our extensive experiments demonstrate that the new method performs favorably against the state-of-the-art, especially when dealing with complex motions.

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Summary

  • The paper introduces a novel generalized deformable convolution method (GDConv) that overcomes conventional kernel rigidity to handle complex spatio-temporal motion.
  • It integrates key modules such as the Source Extraction Module, Context Extraction Module, and Generalized Deformable Convolution Modules to enhance accuracy and efficiency in synthesizing intermediate frames.
  • Experiments demonstrate improved video frame interpolation quality by leveraging adaptive spatio-temporal sampling and diverse numerical interpolation techniques.

Video Frame Interpolation via Generalized Deformable Convolution

The paper "Video Frame Interpolation via Generalized Deformable Convolution" (2008.10680) introduces a novel approach to video frame interpolation (VFI) leveraging generalized deformable convolution (GDConv). This advanced convolution technique aims to overcome the limitations inherent in traditional flow-based and kernel-based video frame interpolation (VFI) methods, offering a more robust solution for handling complex motion scenarios in video sequences.

Introduction

Recent advancements in hardware capabilities and the availability of large-scale image and video datasets have significantly advanced the field of computer vision, including VFI. VFI involves creating intermediate frames from adjacent frames, preserving the spatial and temporal consistency. Existing methods largely fall into two categories: flow-based and kernel-based approaches. Flow-based methods often suffer from inaccuracies in flow map estimation owing to oversimplified motion models. This issue persists despite the utilization of more sophisticated approaches like quadratic motion models, which attempt to capture latent motion information. Kernel-based methods, despite circumventing flow map estimation, often face limitations due to the rigidity in kernel shape, which restricts their capacity to handle diverse motion patterns. Figure 1

Figure 1

Figure 1

Figure 1: Illustration of a) conventional convolution with 3×3×4=363 \times 3 \times 4 =36 sampling points, (b) GDConv with the same number of sampling points, and (c) visualization of interpolating one frame with GDConv.

Generalized Deformable Convolution Network

The proposed method introduces the Generalized Deformable Convolution Network (GDConvNet), which efficiently utilizes generalized deformable convolution (GDConv) for VFI. GDConv overcomes the rigidity of kernel shape found in conventional convolution methods by allowing flexible spatio-temporal sampling point selection. Consequently, it provides freedom in choosing sampling points across the spatio-temporal domain. Figure 1

Figure 1

Figure 1

Figure 1: Illustration of (a) conventional convolution with 3 \times 3 \times 4 =36 sampling points, (b) GDConv with the same number of sampling points, and (c) visualization of interpolating one frame with GDConv.

The architecture of GDConvNet integrates key modules, including the Source Extraction Module (SEM), Context Extraction Module (CEM), and two Generalized Deformable Convolution Modules (GDCM). The architecture is efficient in generating intermediate video frames, as shown in Figure 2, which depicts the architecture of GDConvNet for the synthesis of an intermediate frame from a given video clip of sequential source frames. Figure 3

Figure 3: Illustration of the architecture of GDConvNet with T=3T=3. Here I0,,I3I_0, \cdots, I_3 are input frames, C0,,C3C_0, \cdots, C_3 are respective context maps, and modulation terms are represented by mn\triangle m_n, facilitating adaptive parameterization.

Generalized Deformable Convolution Module (GDCM)

GDConv, illustrated in Fig.~\ref{fig:convolution}, introduces an innovative approach that permits the selection of sampling points across both the spatial and temporal domains, thereby enhancing its ability to handle variable motion ranges and patterns. Figure 4

Figure 4

Figure 4

Figure 4

Figure 4: Illustration of (a) conventional convolution, (b) AdaCoF, (c) basic GDConv, (d) advanced GDConv with T=1T=1, demonstrating superior sampling adaptability.

Unlike AdaCoF, which only addresses spatial adaptability via spatially-adaptive deformable convolution, GDConv extends this adaptability to the full spatio-temporal domain. This is achieved by allowing sampling points to reside continuously within space-time, without predefined constraints on kernel shape. Figure 4

Figure 4

Figure 4

Figure 4

Figure 4: Illustration of sampling methodologies in different convolution mechanisms.

Sampling Points in Space-Time

GDConv associates each sampling point with temporal and spatial parameters. For a particular pixel in the intermediate frame to be synthesized, sampling points with adaptive positions in both space and time are selected for interpolation. This strategy permits handling complex inter-frame motions, including large, non-linear transformations, which are typically a challenge for other methods like AdaCoF. Figure 4

Figure 4

Figure 4

Figure 4

Figure 4: Illustration of (a) conventional convolution, (b) AdaCoF, (c) basic GDConv, (d) advanced GDConv with T=1T=1, demonstrating differences in pixel, sampling, and support points.

Numerical Interpolation Methods

The technique relies on a numerical interpolation function GG, which determines the transfer of information from support points to sampling points within GDCM when sampling points don't align with integer-valued time frames. The choice of the interpolation strategy is significant, which influences the quality of VFI. Figure 5

Figure 5

Figure 5

Figure 5

Figure 5: Visualization of failure cases.

Experiments illustrate the performance enhancements of applying different interpolation functions. From linear to 1D inverse distance weighted interpolation, to polynomial interpolation, each different method provided different quantitative results on datasets (Table 4 and Table 5). In particular, polynomial interpolation enhanced the quality of synthesized frames due to its ability to extrapolate beyond support point limits, as visualized in Fig. 11.

Implications and Future Work

The introduction of GDConv in VFI not only provides a new avenue for overcoming long-standing challenges in the field but also suggests potential applications in various video processing tasks. These may include advanced video super-resolution and image enhancement tasks that benefit from the flexible learning of motion trajectories inherent in GDConv.

In summary, the paper presents significant advancements in VFI by offering generalized deformable convolution, which unifies and enhances existing methodologies. Future research could explore the broader applicability of GDConv across other video-related domains, optimizing the interpolation functions, and integrating with cutting-edge deep learning frameworks for further improvements in computational efficiency and output accuracy.