Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 45 tok/s
Gemini 2.5 Pro 49 tok/s Pro
GPT-5 Medium 11 tok/s Pro
GPT-5 High 19 tok/s Pro
GPT-4o 88 tok/s Pro
Kimi K2 214 tok/s Pro
GPT OSS 120B 460 tok/s Pro
Claude Sonnet 4 38 tok/s Pro
2000 character limit reached

A Reinforcement Learning Approach for Dynamic Information Flow Tracking Games for Detecting Advanced Persistent Threats (2007.00076v2)

Published 30 Jun 2020 in math.OC and cs.GT

Abstract: Advanced Persistent Threats (APTs) are stealthy attacks that threaten the security and privacy of sensitive information. Interactions of APTs with victim system introduce information flows that are recorded in the system logs. Dynamic Information Flow Tracking (DIFT) is a promising detection mechanism for detecting APTs. DIFT taints information flows originating at system entities that are susceptible to an attack, tracks the propagation of the tainted flows, and authenticates the tainted flows at certain system components according to a pre-defined security policy. Deployment of DIFT to defend against APTs in cyber systems is limited by the heavy resource and performance overhead associated with DIFT. In this paper, we propose a resource-efficient model for DIFT by incorporating the security costs, false-positives, and false-negatives associated with DIFT. Specifically, we develop a game-theoretic framework and provide an analytical model of DIFT that enables the study of trade-off between resource efficiency and the effectiveness of detection. Our game model is a nonzero-sum, infinite-horizon, average reward stochastic game. Our model incorporates the information asymmetry between players that arises from DIFT's inability to distinguish malicious flows from benign flows and APT's inability to know the locations where DIFT performs a security analysis. Additionally, the game has incomplete information as the transition probabilities (false-positive and false-negative rates) are unknown. We propose a multiple-time scale stochastic approximation algorithm to learn an equilibrium solution of the game. We prove that our algorithm converges to an average reward Nash equilibrium. We evaluate our proposed model and algorithm on a real-world ransomware dataset and validate the effectiveness of the proposed approach.

Citations (1)
List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Follow-Up Questions

We haven't generated follow-up questions for this paper yet.