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Hedging in games: Faster convergence of external and swap regrets

Published 8 Jun 2020 in cs.GT and cs.DS | (2006.04953v2)

Abstract: We consider the setting where players run the Hedge algorithm or its optimistic variant to play an nn-action game repeatedly for TT rounds. 1) For two-player games, we show that the regret of optimistic Hedge decays at O~(1/T<sup>5/6</sup>)\tilde{O}( 1/T <sup>{5/6}</sup> ), improving the previous bound O(1/T<sup>3/4)O(1/T<sup>{3/4}) by Syrgkanis, Agarwal, Luo and Schapire (NIPS'15) 2) In contrast, we show that the convergence rate of vanilla Hedge is no better than Ω~(1/T)\tilde{\Omega}(1/ \sqrt{T}), addressing an open question posted in Syrgkanis, Agarwal, Luo and Schapire (NIPS'15). For general m-player games, we show that the swap regret of each player decays at rate O~(m<sup>1/2</sup>(n/T)<sup>3/4)\tilde{O}(m<sup>{1/2}</sup> (n/T)<sup>{3/4}) when they combine optimistic Hedge with the classical external-to-internal reduction of Blum and Mansour (JMLR'07). The algorithm can also be modified to achieve the same rate against itself and a rate of O~(n/T)\tilde{O}(\sqrt{n/T}) against adversaries. Via standard connections, our upper bounds also imply faster convergence to coarse correlated equilibria in two-player games and to correlated equilibria in multiplayer games.

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