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Fewer colors for perfect simulation of proper colorings

Published 18 Apr 2020 in cs.CC | (2004.08716v2)

Abstract: Given a graph GG and color set 1,…,k{1, \ldots, k}, a proper coloring\textit{proper coloring} is an assignment of a color to each vertex of GG such that no two vertices connected by an edge are given the same color. The problem of drawing a proper coloring exactly uniformly from the set of proper colorings is well-studied. Most recently, Bhandari and Chakraborty developed a polynomial expected time randomized algorithm for obtaining such draws when $k > 3\Delta$, where Δ\Delta is the maximum degree of the graph. Their approach used a bounding chain together with the coupling from the past protocol. Here a new randomized algorithm is presented based upon the randomness recycler protocol introduced by the author and Fill at FOCS 2000. Given nn vertices, this method takes O(nln⁡(n))O(n \ln (n)) expected steps when $k > 2.27(\Delta - 1)$ for all Δ≥2\Delta \geq 2.

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