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Background Matting: The World is Your Green Screen (2004.00626v2)

Published 1 Apr 2020 in cs.CV

Abstract: We propose a method for creating a matte -- the per-pixel foreground color and alpha -- of a person by taking photos or videos in an everyday setting with a handheld camera. Most existing matting methods require a green screen background or a manually created trimap to produce a good matte. Automatic, trimap-free methods are appearing, but are not of comparable quality. In our trimap free approach, we ask the user to take an additional photo of the background without the subject at the time of capture. This step requires a small amount of foresight but is far less time-consuming than creating a trimap. We train a deep network with an adversarial loss to predict the matte. We first train a matting network with supervised loss on ground truth data with synthetic composites. To bridge the domain gap to real imagery with no labeling, we train another matting network guided by the first network and by a discriminator that judges the quality of composites. We demonstrate results on a wide variety of photos and videos and show significant improvement over the state of the art.

Citations (168)

Summary

  • The paper presents a deep learning method for high-quality alpha matting requiring only a background photo, removing the need for green screens or manual trimaps.
  • Empirical results show significant improvements in matting quality compared to traditional techniques needing trimaps or automatic methods with lower quality.
  • This method makes high-quality matting more accessible and efficient for casual users and professionals by simplifying the process with minimal requirements.

Background Matting: The World is Your Green Screen

In "Background Matting: The World is Your Green Screen," the authors propose a novel method that allows for the creation of high-quality alpha mattes using a handheld smartphone camera, without relying on a green screen or manually created trimaps. Traditional matting methods depend heavily on controlled environments or labor-intensive processes, such as green screen setups or detailed manual trimaps, creating significant barriers to casual and efficient image editing. These methods, while effective, are often impractical for everyday use and scenarios where the background is a natural setting. The proposed method seeks to address these limitations by utilizing an additional photo of the background without the subject, simplifying the matting process.

The core of the method involves training a deep neural network with an adversarial loss to predict per-pixel foreground color and alpha matte from two images: one containing both the subject and the background, and one of the background alone. A unique aspect of this approach is the requirement for only a modest amount of foresight to capture the background image, which is vastly less cumbersome than creating a trimap. For video input, this advantage is further magnified, as capturing a trimap for each frame is infeasible. The network is initially trained with supervised learning on synthetic composites generated from the Adobe Matting dataset, containing labeled foregrounds and backgrounds. This training establishes a foundation in controlled conditions and serves to align the network's prediction capabilities with known ground truth data.

To adapt the network for real-world applications, which lack labeled datasets, the authors introduce a self-supervised adversarial training phase. This phase has two additional components: a second matting network guided by the first network's outputs and a discriminator network. The discriminator evaluates the quality of composites created by the second network, pushing its predictions closer to realistic outputs through adversarial learning. The integration of a "Context Switching Block" (CS Block) within the network architecture further allows the system to select optimal input cues, enhancing its versatility across diverse environments and scenarios.

Empirical results are emphasized through comparisons between the developed matting method and various standard techniques, demonstrating significant improvements in matting quality. Notably, the evaluation includes robust comparisons against techniques that either need trimaps or are automatic but fall short in comparison quality. Numerical evaluations and user studies substantiate claims of improved matting quality.

Despite its advantages, the method does have some limitations. It requires static backgrounds and minimal camera motion between shots to effectively perform background matting. Additionally, while the approach is specialized to human subjects, which addresses a common use case, its generalization to other types of foreground objects remains unproven. The dual photo requirement, although considerably simpler than creating trimaps, implies situations where the subject can tend to interact with or obscure important features of the background may not be well managed.

The implications of this research are significant, particularly for the casual user seeking improved image editing capabilities or the professional aiming to expedite visual effects production without extensive resource investment. Theoretically, it highlights the potential of combining adversarial networks and strategic input selection for overcoming domain gaps and enhancing automated processes in computer vision. Future developments may explore reducing the constraints on background stability and extend the technique’s applicability beyond human subjects, potentially through advances in adaptive alignment methods and diversified training datasets.

In conclusion, "Background Matting: The World is Your Green Screen" presents a compelling advancement in matting technology, promoting greater accessibility and efficiency in high-quality image manipulation. Through strategic application of deep learning and system architecture innovations, the authors offer a viable path away from traditional and cumbersome matting solutions, opening avenues for further exploration and refinement in this vital area of computer vision.