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Two Player Hidden Pointer Chasing and Multi-Pass Lower Bounds in Turnstile Streams

Published 28 Feb 2020 in cs.CC, cs.DS, cs.IT, and math.IT | (2002.12856v2)

Abstract: The authors have withdrawn this paper due to an error in the proof of Lemma 3.4. -------------------------------------------------------------------------------------------- The authors have withdrawn this paper due to an error in the proof of Lemma 3.4z(Assadi, Chen, and Khanna, 2019) define a 4-player hidden-pointer-chasing (HPC<sup>4\mathsf{HPC}<sup>4), and using it, give strong multi-pass lower bounds for graph problems in the streaming model of computation and a lower bound on the query complexity of sub-modular minimization. We present a two-player version (HPC<sup>2\mathsf{HPC}<sup>2) of HPC<sup>4\mathsf{HPC}<sup>4 that has matching communication complexity to HPC<sup>4\mathsf{HPC}<sup>4. Our formulation allows us to lower bound its communication complexity with a simple direct-sum argument. Using this lower bound on the communication complexity of HPC<sup>2\mathsf{HPC}<sup>2, we retain the streaming and query complexity lower bounds by (Assadi, Chen, and Khanna, 2019). Further, by giving reductions from HPC<sup>2\mathsf{HPC}<sup>2, we prove new multi-pass space lower bounds for graph problems in turnstile streams. In particular, we show that any algorithm which computes the exact weight of the maximum weighted matching in an nn-vertex graph requires O~(n<sup>2)\tilde{O}(n<sup>{2}) space unless it makes ω(logn)\omega(\log n) passes over the turnstile stream, and that any algorithm which computes the minimum s-ts\text{-}t distance in an nn-vertex graph requires n<sup>2o(1)n<sup>{2-o(1)} space unless it makes n<sup>Ω(1)n<sup>{\Omega(1)} passes over the turnstile stream. Our reductions can be modified to use HPC<sup>4\mathsf{HPC}<sup>4 as well.

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