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General 3D Room Layout from a Single View by Render-and-Compare (2001.02149v2)

Published 7 Jan 2020 in cs.CV

Abstract: We present a novel method to reconstruct the 3D layout of a room (walls, floors, ceilings) from a single perspective view in challenging conditions, by contrast with previous single-view methods restricted to cuboid-shaped layouts. This input view can consist of a color image only, but considering a depth map results in a more accurate reconstruction. Our approach is formalized as solving a constrained discrete optimization problem to find the set of 3D polygons that constitute the layout. In order to deal with occlusions between components of the layout, which is a problem ignored by previous works, we introduce an analysis-by-synthesis method to iteratively refine the 3D layout estimate. As no dataset was available to evaluate our method quantitatively, we created one together with several appropriate metrics. Our dataset consists of 293 images from ScanNet, which we annotated with precise 3D layouts. It offers three times more samples than the popular NYUv2 303 benchmark, and a much larger variety of layouts.

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Summary

  • The paper introduces a render-and-compare framework that formulates 3D room layout estimation as a discrete optimization problem using plane detection and semantic segmentation.
  • It integrates depth and RGB data to iteratively refine layout estimates, achieving superior Intersection-over-Union scores compared to cuboid-based methods.
  • The novel analysis-by-synthesis strategy and new ScanNet-based dataset enhance 3D reconstruction for applications in VR, architecture, and autonomous systems.

General 3D Room Layout from a Single View by Render-and-Compare

The paper under review addresses the complex problem of estimating 3D room layouts from a single perspective view, proposing an innovative method that extends beyond the limitations of traditional approaches confined to cuboidal room assumptions. This work introduces a constrained discrete optimization framework that effectively reconstructs the room's geometrical primitives, including walls, floors, and ceilings, by integrating both depth and RGB data.

Methodology

The paper's central contribution lies in its formulation of 3D layout estimation as a discrete optimization problem where the goal is to select an optimal subset of 3D polygons from a candidate set. This set is derived from planar region detection and semantic segmentation, accentuating the novelty of using plane intersections to articulate potential room layout edges. The approach judiciously combines elements of machine learning, specifically PlaneRCNN and DeepLabv3+, within a geometric reasoning framework to discern planar regions and corresponding 3D planes.

Unique to this paper is the use of an analysis-by-synthesis strategy to iteratively fine-tune the layout estimate. This method utilizes a 'render-and-compare' paradigm: rendering a depth map from the current layout estimate and iteratively correcting it by comparing it with the original input's depth map. Discrepancies help identify missing occluded planes, enabling an increasingly accurate reconstruction process.

Dataset and Evaluation

A significant component of this research is the development of a new dataset composed of 293 annotated images from the ScanNet dataset, providing a diversity of room configurations. The dataset is accompanied by novel 2D and 3D evaluation metrics designed to measure layout fidelity more comprehensively compared to preceding benchmarks like NYUv2 303.

Results and Comparative Analysis

The method demonstrates strong performance across various metrics, notably outperforming methods that assume cuboid room shapes when evaluated on the ScanNet-Layout benchmark. The proposed approach yields a promising Intersection-over-Union (IoU) score, evidencing superior structural accuracy and robustness in recovering general room layouts. Comparisons with established methods on the NYUv2 303 dataset, which is traditionally cuboid-oriented, further verify that the presented method competes robustly without leveraging the cuboidal room constraint.

Implications and Future Directions

This work holds significant implications for domains such as virtual reality, architecture, and autonomous systems, where understanding 3D space from minimal cues is crucial. The proposed framework's integration of machine learning with geometric reasoning suggests a pathway for future investigations that focus on improving the robustness of plane detection and noise mitigation in depth maps, aligning with advancing capabilities in segmentation and depth estimation techniques.

Furthermore, while the current method successfully addresses many occlusion-related challenges, enhancing the refinement process to handle extreme cases of noise and occlusion remains a valuable avenue for further research. Future developments could also explore extending the method’s applicability to outdoor scenes or more complex indoor environments containing diverse object arrangements.

In conclusion, the research outlined in this paper represents a substantial advancement in the field of 3D scene reconstruction, providing a flexible and scalable solution for the estimation of general room layouts from a single view. As computational resources and machine learning techniques continue to evolve, the potential to refine and expand upon this approach opens exciting prospects for comprehensive 3D scene understanding.

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