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Deep Snake for Real-Time Instance Segmentation (2001.01629v3)

Published 6 Jan 2020 in cs.CV

Abstract: This paper introduces a novel contour-based approach named deep snake for real-time instance segmentation. Unlike some recent methods that directly regress the coordinates of the object boundary points from an image, deep snake uses a neural network to iteratively deform an initial contour to match the object boundary, which implements the classic idea of snake algorithms with a learning-based approach. For structured feature learning on the contour, we propose to use circular convolution in deep snake, which better exploits the cycle-graph structure of a contour compared against generic graph convolution. Based on deep snake, we develop a two-stage pipeline for instance segmentation: initial contour proposal and contour deformation, which can handle errors in object localization. Experiments show that the proposed approach achieves competitive performances on the Cityscapes, KINS, SBD and COCO datasets while being efficient for real-time applications with a speed of 32.3 fps for 512$\times$512 images on a 1080Ti GPU. The code is available at https://github.com/zju3dv/snake/.

Citations (277)

Summary

  • The paper introduces a novel contour-based segmentation method that iteratively refines object boundaries using deep snake.
  • It employs a two-stage pipeline featuring an initial octagon contour proposal followed by circular convolution for enhanced feature learning.
  • It achieves real-time performance at 32.3 FPS on a 1080Ti GPU, matching competitive segmentation accuracy on multiple datasets.

Deep Snake: A Novel Contour-Based Approach for Real-Time Instance Segmentation

This paper presents a novel approach named "deep snake," which innovatively applies a contour-based method to real-time instance segmentation in computer vision. The methodology leverages a neural network to iteratively deform an initial contour until it aligns with the boundary of the target object, combining classical snake algorithms with modern learning-based methods. By eschewing direct pixel-wise segmentation, this approach seeks to overcome the inefficiencies and limitations associated with bounding box-based techniques.

The essence of deep snake lies in the use of circular convolution for structured feature learning on contours. This method exploits the cyclic graph structure of a contour, which differs from existing methods that use generic graph convolution. Circular convolution allows for more effective feature representation, particularly in the context of contours that can be periodically mapped in a 1D space, offering a refined tool for the deformation process.

The paper proposes a two-stage pipeline for instance segmentation: an initial contour proposal followed by contour deformation. The initial contour is generated as an octagon originating from object extreme points, minimizing errors in object localization and offering a more accurate starting point than traditional methods using bounding boxes. Deep snake then iteratively refines this contour through regression of vertex-wise offsets, enhancing the precision of the resulting object shape delineation.

Performance evaluations demonstrate that deep snake delivers competitive results on prominent datasets, including Cityscapes, KINS, SBD, and COCO, achieving an impressive speed of 32.3 frames per second on a 1080Ti GPU for 512x512 image resolutions. This efficiency highlights its potential utility in real-time applications, slightly outperforming or matching state-of-the-art methods that employ heavier post-processing or require intricate bounding box adjustments.

The technical contributions of the paper can be summarized as follows:

  • Introduction of a learning-based snake algorithm that exploits circular convolution, offering a novel approach to contour-based feature learning.
  • Development of a robust two-stage pipeline, addressing both initial contour accuracy and subsequent iterative refinement to improve segmentation performance.
  • Validation through experiments demonstrating the method's real-time efficiency alongside competitive segmentation accuracy compared to existing leading-edge approaches.

The implications of this research are multifaceted, addressing both theoretical advancements and practical applications in AI. Theoretically, it challenges existing segmentation paradigms by affirming the viability of contour-based, graph-informed learning processes, coupled with convolution techniques versatile enough to adapt recurring topological patterns. Practically, it provides a highly efficient framework for numerous applications requiring instance segmentation, including autonomous vehicle perception and robotic vision systems, where contour accuracy and processing speed are paramount.

Looking forward, this work suggests further exploration into more complex convolutional structures that consider additional contour attributes, scalable to intricate object shapes and dynamic situations. It also leaves open questions related to how these methods could integrate with emerging AI technologies like attention mechanisms or transformer architectures to enhance contextual understanding and processing capabilities. The combination of these avenues could pave the way for even more refined, adaptable solutions within the rapidly transforming landscape of computer vision.