Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 71 tok/s
Gemini 2.5 Pro 52 tok/s Pro
GPT-5 Medium 18 tok/s Pro
GPT-5 High 15 tok/s Pro
GPT-4o 101 tok/s Pro
Kimi K2 196 tok/s Pro
GPT OSS 120B 467 tok/s Pro
Claude Sonnet 4 37 tok/s Pro
2000 character limit reached

Secondary Inputs for Measuring User Engagement in Immersive VR Education Environments (1910.01586v1)

Published 3 Oct 2019 in cs.HC, cs.GR, and cs.MM

Abstract: This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from users are useful as a method of detecting levels of concentration, stress, relaxation etc. in immersive environments, and if they could be used to create an affective feedback loop in immersive VR environments, including educational contexts. A VR Experience was developed in the Unity game engine, with three different levels, each designed to expose the user in one of three different states (relaxation, concentration, stress). While in the VR Experience users physiological responses were measured using ECG and EEG sensors. After the experience users completed questionnaires to establish their perceived state during the levels, and to established the usability of the system. Next a comparison between the reported levels of emotion and the measured signals is presented, which show a strong correspondence between the two measures indicating that biosignals are a useful indicator of emotional state while in VR. Finally we make some recommendations on the practicalities of using biosensors, and design considerations for their incorporation in to a VR system, with particular focus on their integration in to task-based training and educational virtual environments.

Citations (9)
List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Follow-Up Questions

We haven't generated follow-up questions for this paper yet.