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Hierarchical Reinforcement Learning for Quadruped Locomotion (1905.08926v1)

Published 22 May 2019 in cs.LG, cs.AI, and cs.RO

Abstract: Legged locomotion is a challenging task for learning algorithms, especially when the task requires a diverse set of primitive behaviors. To solve these problems, we introduce a hierarchical framework to automatically decompose complex locomotion tasks. A high-level policy issues commands in a latent space and also selects for how long the low-level policy will execute the latent command. Concurrently, the low-level policy uses the latent command and only the robot's on-board sensors to control the robot's actuators. Our approach allows the high-level policy to run at a lower frequency than the low-level one. We test our framework on a path-following task for a dynamic quadruped robot and we show that steering behaviors automatically emerge in the latent command space as low-level skills are needed for this task. We then show efficient adaptation of the trained policy to a different task by transfer of the trained low-level policy. Finally, we validate the policies on a real quadruped robot. To the best of our knowledge, this is the first application of end-to-end hierarchical learning to a real robotic locomotion task.

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Summary

  • The paper presents a hierarchical reinforcement learning framework that decomposes complex quadruped locomotion tasks into high-level strategic decisions and low-level actuator commands.
  • It employs neural network policies optimized via Augmented Random Search to efficiently tune distinct state representations and control frequencies.
  • Experimental results in simulation and hardware demonstrate enhanced path-following performance and transferability over traditional flat policies.

Hierarchical Reinforcement Learning for Quadruped Locomotion

The paper "Hierarchical Reinforcement Learning for Quadruped Locomotion" presents a novel framework designed to tackle the complexity of quadruped robot locomotion through hierarchical reinforcement learning (HRL). This approach distinguishes itself by its ability to decompose intricate locomotion tasks into manageable sub-tasks, thus enabling efficient policy adaptation and deployment in both simulated and real environments.

Introduction and Motivation

Quadruped locomotion presents a multifaceted challenge due to the necessity of precise actuator control and leg coordination, particularly across varying terrains and tasks. This paper proposes a hierarchical learning architecture that encapsulates high-level decision-making and low-level control, enabling the reuse of foundational movement skills and improving interpretability of decision-making processes.

The challenge traditionally associated with defining task-specific hierarchies is addressed by automatizing the decomposition process. This paper introduces a high-level policy that commands a low-level policy by issuing directives in a latent space while optimizing the execution timeframe for each task. This approach ensures the high-level policy operates on a reduced frequency, aligning with the lower-level policy's rapid command cycles.

Methodology

Hierarchical Policy Structure

The proposed architecture segregates tasks between a high-level policy, which determines strategic outcomes and latent commands, and a low-level policy that translates these commands into actuator-level actions (Figure 1). Each policy is represented by a neural network, which is trained end-to-end, thereby optimizing the system holistically across the task space. Figure 1

Figure 1: Simulated task on the left and the robot performing a hierarchical policy learned in simulation.

Training Algorithm

The training paradigm is constructed around a Markov Decision Process (MDP) framework, utilizing Augmented Random Search (ARS) to optimize the reward functions inherent to both policy levels. This allows for the simultaneous tuning of high-level decision strategies and low-level execution nuances.

For the practical implementation, a distinction is drawn between the state representations accessible to each policy tier. The high-level policy, working with a less frequent update cycle, receives strategic environmental data, whereas the low-level policy rapidly processes sensory feedback to maintain actuator control.

Transfer and Adaptation

One of the approach's noteworthy aspects is the ability to transfer learned low-level policies across different task environments. By reusing low-level skills, the system can adapt efficiently to new challenges, evidenced by successful applications to varied path-following tasks in simulations and real-world scenarios.

Experimental Results

Simulation and Real-World Deployment

The HRL architecture was validated through a set of experiments focusing on path-following tasks using a simulated quadruped robot, the Minitaur. Results indicate that steering behaviors naturally emerge within the latent command space, facilitating adaptable and transferable locomotion strategies in complex trajectories (Figure 2). Figure 2

Figure 2: Robot path tracking in simulation. If the robot's center of mass exits the black area, the episode is terminated.

The application of hierarchical policies showcased improved learning rates and adaptability over baseline flat policies, and pre-defined hierarchical controllers, affirming the architecture's efficiency (Figure 3). Figure 3

Figure 3: Learning curves for path 1. All policies are trained from scratch.

Hardware Validation

Real-world validation involved deploying the trained HRL policies to actual hardware, leveraging a motion capture system for position tracking and policy input. The results exhibited consistent path adherence and dynamic adjustments, thereby confirming the software-based simulation outcomes in tangible environments.

Conclusion

The research thoroughly demonstrates the efficacy of leveraging hierarchical reinforcement learning frameworks for quadruped locomotion. By introducing a latent command language and employing separate timescales for high and low-level executions, the approach significantly reduces computational burden and enhances adaptability, positioning it as a versatile tool for future robotic control applications.

Future work will likely explore extending this methodology to include more complex sensory inputs and integrate it into broader robotics systems, potentially tackling challenges involving dynamic environmental interactions and advanced motor tasks. The incorporation of visual and other sensory data could further enhance decision-making granularity and autonomy in sophisticated robotic systems.