Separating k-Player from t-Player One-Way Communication, with Applications to Data Streams (1905.07135v2)
Abstract: In a $k$-party communication problem, the $k$ players with inputs $x_1, x_2, \ldots, x_k$, respectively, want to evaluate a function $f(x_1, x_2, \ldots, x_k)$ using as little communication as possible. We consider the message-passing model, in which the inputs are partitioned in an arbitrary, possibly worst-case manner, among a smaller number $t$ of players ($t<k$). The $t$-player communication cost of computing $f$ can only be smaller than the $k$-player communication cost, since the $t$ players can trivially simulate the $k$-player protocol. But how much smaller can it be? We study deterministic and randomized protocols in the one-way model, and provide separations for product input distributions, which are optimal for low error probability protocols. We also provide much stronger separations when the input distribution is non-product. A key application of our results is in proving lower bounds for data stream algorithms. In particular, we give an optimal $\Omega(\epsilon{-2}\log(N) \log \log(mM))$ bits of space lower bound for the fundamental problem of $(1\pm\epsilon)$-approximating the number $|x|_0$ of non-zero entries of an $n$-dimensional vector $x$ after $m$ integer updates each of magnitude at most $M$, and with success probability $\ge 2/3$, in a strict turnstile stream. We additionally prove the matching $\Omega(\epsilon{-2}\log(N) \log \log(T))$ space lower bound for the problem when we have access to a heavy hitters oracle with threshold $T$. Our results match the best known upper bounds when $\epsilon\ge 1/\operatorname{polylog}(mM)$ and when $T = 2{\operatorname{poly}(1/\epsilon)}$ respectively. It also improves on the prior $\Omega(\epsilon{-2}\log(mM) )$ lower bound and separates the complexity of approximating $L_0$ from approximating the $p$-norm $L_p$ for $p$ bounded away from $0$, since the latter has an $O(\epsilon{-2}\log (mM))$ bit upper bound.
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