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3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions (1905.06292v2)

Published 15 May 2019 in cs.CV

Abstract: In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph convolution network (TreeGCN) is introduced as a generator for tree-GAN. Because TreeGCN performs graph convolutions within a tree, it can use ancestor information to boost the representation power for features. To evaluate GANs for 3D point clouds accurately, we develop a novel evaluation metric called Frechet point cloud distance (FPD). Experimental results demonstrate that the proposed tree-GAN outperforms state-of-the-art GANs in terms of both conventional metrics and FPD, and can generate point clouds for different semantic parts without prior knowledge.

Citations (263)

Summary

  • The paper introduces a TreeGCN generator that leverages an ancestor-based approach to improve 3D point cloud synthesis compared to traditional GAN methods.
  • It employs a novel tree-structured graph convolution technique to efficiently capture complex geometric patterns without relying on explicit adjacency matrices.
  • Experimental results using metrics like FPD, JSD, and MMD show tree-GAN’s superior capability in producing high-fidelity, semantically coherent 3D point clouds.

3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions

The paper presents an innovative approach to generating 3D point clouds using a generative adversarial network (GAN) architecture that incorporates tree-structured graph convolutions, termed as tree-GAN. The primary contribution is the introduction of a Tree-structured Graph Convolutional Network (TreeGCN) as the generator within the GAN framework, demonstrating improved performance over existing methods such as r-GAN and Valsesia et al.’s approach for 3D point cloud generation.

Overview of tree-GAN and TreeGCN

The tree-GAN framework leverages a hierarchical tree-based structure for graph convolutions, allowing the model to capture and utilize complex geometric and structural patterns inherent to 3D point clouds. The TreeGCN utilizes ancestor information, as opposed to analyzing local neighbors typical in conventional graph convolutions, enhancing the generator's ability to handle diverse and nuanced object typologies. This ancestry-based approach not only enhances computational efficiency by eliminating the need for constructing adjacency matrices for point connectivity but also enables the generator to produce more semantically rich and structurally coherent output.

Numerical Results

The paper introduces an innovative evaluation metric called the Frechet Point Cloud Distance (FPD), inspired by the Frechet Inception Distance (FID), to quantitatively assess 3D point cloud quality. Experimental results demonstrate that tree-GAN surpasses existing state-of-the-art methods by a notable margin across multiple evaluation metrics, including Jensen-Shannon Divergence (JSD), Minimum Matching Distance on Chamfer (MMD-CD) and Earth Mover’s Distance (MMD-EMD), and Coverage Ratings (COV-CD, COV-EMD). Table highlighted results reveal tree-GAN's superior performance in generating high-fidelity representations of 3D objects across a diverse range of classes, outperforming traditional methods specially in providing finer semantic parts delineation without requiring detailed supervision.

Theoretical Insights

The authors offer a formal mathematical analysis elucidating the geometrical and topological relationships fostered by the proposed TreeGCN. The analysis underscores how tree-GCN's novel connectivity paradigm, based on ancestor information, imbues the generated point clouds with semantically meaningful structures. The research shows that geometrically related points share common ancestors in the tree, leading to more meaningful and context-aware point distributions.

Implications and Future Prospects

The introduction of tree-structured graph convolutions into GANs paves the way for more efficient and scalable 3D data generation methodologies. This represents a promising advancement in unsupervised learning approaches to 3D point cloud synthesis, with potentially wide-ranging applications in areas such as autonomous navigation, virtual reality, and 3D modeling. The tree-GCN architecture's efficiency in balancing computational costs with enhanced quality outputs suggests that its further refinement could significantly impact the efficiency and capabilities of 3D data processing and generation.

Tree-GCN’s departure from traditional graph-convolutional methods may inspire further explorations into novel network topologies that prioritize contextual and hierarchical data representations. Looking forward, integrating additional generative adversarial frameworks or leveraging other machine learning paradigms in conjunction with TreeGCN could optimize resource usage while enhancing output fidelity.

Conclusion

This work provides a rigorous and thorough exploration of tree-GCN within the context of 3D point cloud GANs, showcasing robust advancements in unsupervised 3D data generation. Through rigorous computational experiments and compelling theoretical underpinnings, this paper contributes substantively to the expanding body of knowledge on applying graph convolutional networks to complex, high-dimensional generative tasks. As research in this direction continues, it is expected to yield significant impacts on real-world applications and further deepen our understanding of structured data generation through AI.