Papers
Topics
Authors
Recent
2000 character limit reached

The game semantics of game theory (1904.11287v2)

Published 25 Apr 2019 in cs.GT and cs.LO

Abstract: We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq 0$ noncooperative players, each independently optimising a real-valued payoff. The goal of the system is to play a Nash equilibrium, and the goal of the environment is to prevent it. The key to this is the realisation that lenses (from functional programming) form a dialectica category, which have an existing game-semantic interpretation. In the second half of this paper, we apply these ideas to build a compact closed category of `computable open games' by replacing the underlying dialectica category with a wave-style geometry of interaction category, specifically the Int-construction applied to the cartesian monoidal category of directed-complete partial orders.

Citations (6)

Summary

We haven't generated a summary for this paper yet.

Slide Deck Streamline Icon: https://streamlinehq.com

Whiteboard

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

X Twitter Logo Streamline Icon: https://streamlinehq.com

Tweets

Sign up for free to view the 1 tweet with 4 likes about this paper.