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A Network Monitoring Game with Heterogeneous Component Criticality Levels (1903.07261v1)

Published 18 Mar 2019 in cs.GT

Abstract: We consider an attacker-operator game for monitoring a large-scale network that is comprised on components that differ in their criticality levels. In this zero-sum game, the operator seeks to position a limited number of sensors to monitor the network against an attacker who strategically targets a network component. The operator (resp. attacker) seeks to minimize (resp. maximize) the network loss. To study the properties of mixed-strategy Nash Equilibria of this game, we first study two simple instances: (i) When component sets monitored by individual sensor locations are mutually disjoint; (ii) When only a single sensor is positioned, but with possibly overlapping monitoring component sets. Our analysis reveals new insights on how criticality levels impact the players equilibrium strategies. Next, we extend a previously known approach to obtain an approximate Nash equilibrium for the general case of the game. This approach uses solutions to minimum set cover and maximum set packing problems to construct an approximate Nash equilibrium. Finally, we implement a column generation procedure to improve this solution and numerically evaluate the performance of our approach.

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Authors (4)
  1. Jezdimir Milosevic (6 papers)
  2. Mathieu Dahan (12 papers)
  3. Saurabh Amin (55 papers)
  4. Henrik Sandberg (114 papers)
Citations (13)

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