Papers
Topics
Authors
Recent
Assistant
AI Research Assistant
Well-researched responses based on relevant abstracts and paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses.
Gemini 2.5 Flash
Gemini 2.5 Flash 175 tok/s
Gemini 2.5 Pro 54 tok/s Pro
GPT-5 Medium 27 tok/s Pro
GPT-5 High 23 tok/s Pro
GPT-4o 96 tok/s Pro
Kimi K2 196 tok/s Pro
GPT OSS 120B 464 tok/s Pro
Claude Sonnet 4.5 35 tok/s Pro
2000 character limit reached

Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds (1902.02518v1)

Published 7 Feb 2019 in cs.AI

Abstract: This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can be adjusted based on the player's performance. This allows for the creation of personalised levels tailored specifically to the player's own abilities. The effectiveness of our proposed method is evaluated using several agents with differing strategies and AI techniques. By using these agents as models / representations of real human player's characteristics, we can optimise level properties efficiently over a large number of generations. As a secondary investigation, we also demonstrate that by combining the performance of several agents together it is possible to generate levels that are especially challenging for certain players but not others.

Citations (6)

Summary

We haven't generated a summary for this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.