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Slaying Hydrae: Improved Bounds for Generalized k-Server in Uniform Metrics

Published 1 Oct 2018 in cs.DS | (1810.00580v2)

Abstract: The generalized kk-server problem is an extension of the weighted kk-server problem, which in turn extends the classic kk-server problem. In the generalized kk-server problem, each of kk servers s1,,sks_1, \dots, s_k remains in its own metric space MiM_i. A request is a tuple (r1,,rk)(r_1,\dots,r_k), where riMir_i \in M_i, and to service it, an algorithm needs to move at least one server sis_i to the point rir_i. The objective is to minimize the total distance traveled by all servers. In this paper, we focus on the generalized kk-server problem for the case where all MiM_i are uniform metrics. We show an O(k<sup>2</sup>logk)O(k<sup>2</sup> \cdot \log k)-competitive randomized algorithm improving over a recent result by Bansal et al. [SODA 2018], who gave an O(k<sup>3</sup>logk)O(k<sup>3</sup> \cdot \log k)-competitive algorithm. To this end, we define an abstract online problem, called Hydra game, and we show that a randomized solution of low cost to this game implies a randomized algorithm to the generalized kk-server problem with low competitive ratio. We also show that no randomized algorithm can achieve competitive ratio lower than Ω(k)\Omega(k), thus improving the lower bound of Ω(k/log<sup>2</sup>k)\Omega(k / \log<sup>2</sup> k) by Bansal et al.

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