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Deep Reinforcement Fuzzing (1801.04589v1)

Published 14 Jan 2018 in cs.AI and cs.CR

Abstract: Fuzzing is the process of finding security vulnerabilities in input-processing code by repeatedly testing the code with modified inputs. In this paper, we formalize fuzzing as a reinforcement learning problem using the concept of Markov decision processes. This in turn allows us to apply state-of-the-art deep Q-learning algorithms that optimize rewards, which we define from runtime properties of the program under test. By observing the rewards caused by mutating with a specific set of actions performed on an initial program input, the fuzzing agent learns a policy that can next generate new higher-reward inputs. We have implemented this new approach, and preliminary empirical evidence shows that reinforcement fuzzing can outperform baseline random fuzzing.

Citations (110)

Summary

  • The paper presents a novel method that formalizes fuzzing as a Markov Decision Process and employs deep Q-learning to adaptively generate effective test inputs.
  • The paper demonstrates that tailored state representations and action spaces yield up to an 11.3% improvement in reward metrics over random fuzzing strategies.
  • The paper shows that the trained Q-function generalizes to unseen inputs, suggesting potential for broader application without extensive retraining.

Overview of "Deep Reinforcement Fuzzing"

The research paper titled "Deep Reinforcement Fuzzing" introduces an innovative approach to software testing through the incorporation of deep reinforcement learning (RL) techniques. This approach is aimed at enhancing the fuzzing process—an automated testing method used to identify security vulnerabilities by generating random program inputs. By framing fuzzing as a Markov Decision Process (MDP), the researchers apply deep QQ-learning methods to improve upon traditional random or heuristic-based fuzzing techniques.

Fuzzing as a Reinforcement Learning Problem

Formalization with Markov Decision Processes

The paper articulates the fuzzing process as an MDP, which enables the application of reinforcement learning algorithms. This formalization allows the definition of states, actions, and rewards specifically for fuzzing:

  • States: Defined as substrings of input data, these enable the RL agent to observe portions of the input being fuzzed and to decide on targeted mutations.
  • Actions: These represent possible changes to the input data, such as bit flipping or inserting dictionary tokens. Actions are treated as probabilistic rewrite rules applied to the observed state.
  • Rewards: Generated from program execution metrics such as code coverage and execution time, these provide feedback to the RL agent about the efficacy of its actions.

Deep QQ-Learning for Fuzzing

The RL fuzzing approach utilizes deep QQ-learning to predict and prioritize actions that yield high rewards. The process involves observing input states, selecting actions, executing the fuzzed inputs in the program under test, and updating the QQ-values based on the observed rewards.

This learning mechanism adapts the policy—a map from states to actions—to progressively generate more effective test cases. The deep neural networks employed allow the method to handle large state spaces, leveraging the raw byte sequences of input data as input to the model.

Implementation and Evaluation

Prototype Development

The researchers implemented a prototype to test their methodology using PDF document processing programs as the target. They detail the integration of instrumentation frameworks for dynamic code coverage measurements and the neural network architecture utilized for QQ-learning. The prototype enables a comprehensive evaluation of the method across various configurations and state representations.

Empirical Results

The evaluation demonstrated that the proposed RL-based fuzzing can outperform random fuzzing baselines in terms of code coverage and execution time, suggesting that reinforcement fuzzing can effectively explore and exploit underlying vulnerabilities more efficiently.

Key Results

  1. Improvement Over Baseline: The RL fuzzer achieved up to a 11.3% improvement in reward metrics over a baseline of random action selection.
  2. Effect of State Width and Action Space: Smaller state representations and tailored action spaces improved performance by enabling more granular learning.
  3. Generalization Capabilities: The trained QQ-function exhibited abilities to generalize to unseen program inputs, demonstrating potential for broader application without retraining.

Conclusion

The paper makes significant contributions to the field of automated software testing by integrating deep reinforcement learning into the fuzzing process. This endows fuzzing tools with the capability to learn from runtime feedback and adaptively improve input generation strategies. The formalization of fuzzing as an MDP, combined with QQ-learning, sets a foundation for future work to explore diverse applications and to refine this approach across different domains and target types.

In summary, "Deep Reinforcement Fuzzing" opens pathways for incorporating advanced learning techniques within the field of software testing, driving progress towards more robust computational security practices. Future directions may involve diversifying test targets, examining alternative reward configurations, and refining state-action architectures for enhanced performance and generalization.

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