Decomposing arrangements of hyperplanes: VC-dimension, combinatorial dimension, and point location
Abstract: We re-examine parameters for the two main space decomposition techniques---bottom-vertex triangulation, and vertical decomposition, including their explicit dependence on the dimension , and discover several unexpected phenomena, which show that, in both techniques, there are large gaps between the VC-dimension (and primal shatter dimension), and the combinatorial dimension. For vertical decomposition, the combinatorial dimension is only $2d$, the primal shatter dimension is at most , and the VC-dimension is at least $1 + d(d+1)/2$ and at most . For bottom-vertex triangulation, both the primal shatter dimension and the combinatorial dimension are , but there seems to be a significant gap between them, as the combinatorial dimension is , whereas the primal shatter dimension is at most , and the VC-dimension is between and (for ). Our main application is to point location in an arrangement of hyperplanes is , in which we show that the query cost in Meiser's algorithm can be improved if one uses vertical decomposition instead of bottom-vertex triangulation, at the cost of some increase in the preprocessing cost and storage. The best query time that we can obtain is , instead of in Meiser's algorithm. For these bounds to hold, the preprocessing and storage are rather large (super-exponential in ). We discuss the tradeoff between query cost and storage (in both approaches, the one using bottom-vertex trinagulation and the one using vertical decomposition).
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