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Skyline Identification in Multi-Armed Bandits

Published 12 Nov 2017 in cs.LG | (1711.04213v2)

Abstract: We introduce a variant of the classical PAC multi-armed bandit problem. There is an ordered set of nn arms A[1],…,A[n]A[1],\dots,A[n], each with some stochastic reward drawn from some unknown bounded distribution. The goal is to identify the skylineskyline of the set AA, consisting of all arms A[i]A[i] such that A[i]A[i] has larger expected reward than all lower-numbered arms A[1],…,A[i−1]A[1],\dots,A[i-1]. We define a natural notion of an ε\varepsilon-approximate skyline and prove matching upper and lower bounds for identifying an ε\varepsilon-skyline. Specifically, we show that in order to identify an ε\varepsilon-skyline from among nn arms with probability 1−δ1-\delta, $$ \Theta\bigg(\frac{n}{\varepsilon<sup>2}</sup> \cdot \min\bigg{ \log\bigg(\frac{1}{\varepsilon \delta}\bigg), \log\bigg(\frac{n}{\delta}\bigg) \bigg} \bigg) $$ samples are necessary and sufficient. When ε≫1/n\varepsilon \gg 1/n, our results improve over the naive algorithm, which draws enough samples to approximate the expected reward of every arm; the algorithm of (Auer et al., AISTATS'16) for Pareto-optimal arm identification is likewise superseded. Our results show that the sample complexity of the skyline problem lies strictly in between that of best arm identification (Even-Dar et al., COLT'02) and that of approximating the expected reward of every arm.

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