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On the Tree Conjecture for the Network Creation Game

Published 4 Oct 2017 in cs.GT, cs.DM, and cs.SI | (1710.01782v2)

Abstract: Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of α\alpha per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all α\alpha and that for α≥n\alpha \geq n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price α\alpha and employ it to improve on the best known bounds for both conjectures. In particular we show that for $\alpha > 4n-13$ all equilibrium networks must be trees, which implies a constant price of anarchy for this range of α\alpha. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.

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