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Adaptive Multiple-Arm Identification

Published 4 Jun 2017 in cs.LG | (1706.01026v1)

Abstract: We study the problem of selecting KK arms with the highest expected rewards in a stochastic nn-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least 1−δ1-\delta, identifies a set of KK arms with the aggregate regret at most ϵ\epsilon. The notion of aggregate regret for multiple-arm identification was first introduced in \cite{Zhou:14} , which is defined as the difference of the averaged expected rewards between the selected set of arms and the best KK arms. In contrast to \cite{Zhou:14} that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound upto a log⁡(ϵ<sup>−1)\log(\epsilon<sup>{-1}) factor in the worst case. We also prove a lower bound result showing that the extra log⁡(ϵ<sup>−1)\log(\epsilon<sup>{-1}) is necessary for instance-dependent algorithms using the introduced hardness parameter.

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