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Detailed, accurate, human shape estimation from clothed 3D scan sequences (1703.04454v2)

Published 13 Mar 2017 in cs.CV

Abstract: We address the problem of estimating human pose and body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual reality. Scanning bodies in minimal clothing, however, presents a practical barrier to these applications. We address this problem by estimating body shape under clothing from a sequence of 3D scans. Previous methods that have exploited body models produce smooth shapes lacking personalized details. We contribute a new approach to recover a personalized shape of the person. The estimated shape deviates from a parametric model to fit the 3D scans. We demonstrate the method using high quality 4D data as well as sequences of visual hulls extracted from multi-view images. We also make available BUFF, a new 4D dataset that enables quantitative evaluation (http://buff.is.tue.mpg.de). Our method outperforms the state of the art in both pose estimation and shape estimation, qualitatively and quantitatively.

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Authors (4)
  1. Chao Zhang (907 papers)
  2. Sergi Pujades (9 papers)
  3. Michael Black (17 papers)
  4. Gerard Pons-Moll (81 papers)
Citations (261)

Summary

  • The paper introduces a novel vertex-based optimization method that accurately recovers detailed human body shapes from clothed 3D scan sequences.
  • It leverages the SMPL model and the publicly available BUFF dataset to overcome clothing-induced occlusions and reduce registration errors.
  • Results show significant improvements in personalized shape recovery and pose estimation accuracy for applications like virtual try-on and health monitoring.

Detailed, Accurate, Human Shape Estimation from Clothed 3D Scan Sequences

The paper "Detailed, accurate, human shape estimation from clothed 3D scan sequences" addresses the complex problem of extracting detailed human body shapes from sequences of 3D scans where subjects are clothed. This work holds significant implications for applications ranging from virtual try-on systems and health monitoring to avatar creation in virtual environments.

Approach and Contributions

The core contribution of this paper is an innovative method for estimating the body shape hidden beneath clothing in situations where clothing poses a significant challenge to accurate shape reconstruction. Traditional methods relying on parametric body models often result in overly smooth estimations that lack unique identity details. This paper proposes a novel solution that circumvents this limitation by leveraging a sequence of 3D scans, aiming to provide more personalized shape estimations.

The methodology revolves around a single-frame objective function that is keenly sensitive to visible skin details while robustly managing clothing-induced occlusions. Notably, the authors deviate from only optimizing the parameters of a statistical body model. Instead, they apply a vertex-based optimization approach using the SMPL (Skinned Multi-Person Linear) model, capturing local shape details resulting in more realistic estimations.

The authors introduce a publicly available dataset, BUFF, that provides high-fidelity 4D data, allowing for rigorous evaluation of the proposed method against previous state-of-the-art techniques. The dataset consists of high-resolution scan sequences of individuals in various clothing, ensuring real-world applicability and diverse evaluation scenarios.

Key Findings

Numerical results indicate significant improvements in shape estimation accuracy. The proposed method's fusion shape reduces the registration error for clothed shape recovery, effectively capturing detailed personal shape characteristics that were previously neglected. The BUFF dataset enables comprehensive quantitative assessments, demonstrating the efficacy of the fusion strategy in constraining the solution space and preventing over-smoothing.

Qualitatively, the paper's results illustrate substantial improvements over existing techniques, particularly in areas with significant cloth occlusion. Comparisons in pose estimation show the method's capability to achieve lower errors, surpassing established benchmarks in both synthetic and real-world datasets.

Implications and Future Directions

The research opens avenues for enhanced realism in digital human representations across multiple fields. The detailed shape recovery under clothing can revolutionize virtual dressing rooms and personalized fitness assessments, where accuracy in representation translates directly into user satisfaction and system reliability.

One notable limitation acknowledged is the underestimation in certain anatomical regions (e.g., female breast shapes), primarily attributed to limitations within the SMPL model. There is potential for future work to incorporate more sophisticated models that account for dynamic soft tissue deformations, possibly incorporating physics-based simulations or deep learning enhancements.

Additionally, opportunities for learning statistical models of cloth deviations or integrating Inertial Measurement Units (IMU) for more precise pose estimations remain unexplored. These directions suggest a trajectory for further research, potentially leading to more intricate and detailed shape and motion capture systems.

This paper stands as a significant contribution to the field of human shape estimation, providing robust methodologies and a valuable dataset as a benchmark that future methods can build upon. While challenges persist, the path forward is promising, with numerous applications awaiting the maturation of these concepts.