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Viewport-Adaptive Navigable 360-Degree Video Delivery (1609.08042v2)

Published 26 Sep 2016 in cs.MM

Abstract: The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only a portion of this scene is displayed on the HMD. Moreover, HMD need to respond in 10 ms to head movements, which prevents the server to send only the displayed video part based on client feedback. To reduce the bandwidth waste, while still providing an immersive experience, a viewport-adaptive 360-degree video streaming system is proposed. The server prepares multiple video representations, which differ not only by their bit-rate, but also by the qualities of different scene regions. The client chooses a representation for the next segment such that its bit-rate fits the available throughput and a full quality region matches its viewing. We investigate the impact of various spherical-to-plane projections and quality arrangements on the video quality displayed to the user, showing that the cube map layout offers the best quality for the given bit-rate budget. An evaluation with a dataset of users navigating 360-degree videos demonstrates that segments need to be short enough to enable frequent view switches.

Citations (311)

Summary

  • The paper introduces a novel viewport-adaptive framework that minimizes bandwidth waste by delivering multiple video quality streams tailored to the HMD’s field of view.
  • It employs Quality Emphasized Regions (QER) and compares spherical-to-plane projections like cube maps using MS-SSIM and PSNR to optimize streaming quality.
  • User studies indicate that using 2-second video segments effectively adapts to rapid head movements, improving Quality of Experience in immersive streaming.

An Analysis of Viewport-Adaptive Navigable 360-Degree Video Delivery

The proliferation of 360-degree video streaming systems has highlighted the need for efficient delivery mechanisms that address the unique challenges inherent in rendering and transmission. The paper presents a viewport-adaptive streaming framework designed for 360-degree videos, specifically tailored for Head-Mounted Displays (HMDs). This demand originates from the requirement to deliver immersive, high-quality video experiences while minimizing bandwidth consumption associated with spherical video streaming.

Overview and Technical Challenges

360-degree videos represent scenes in a spherical format requiring substantial bandwidth. An HMD, which only displays a fraction of this full scene aligned with the user’s current Field of View (FoV), necessitates rapid response to head movements—typically within 10 milliseconds—making traditional client-server video streaming mechanisms infeasible. The proposed system aims to reduce bandwidth waste by delivering multiple video representations that differ in both bit-rate and spatial quality.

System Proposal: Viewport-Adaptive Streaming

The authors propose a system based on the principles of adaptive bit-rate streaming systems like Dynamic Adaptive Streaming over HTTP (DASH). The key innovation is the introduction of Quality Emphasized Regions (QER) within the spherical video. Different video segments prioritize these QERs to maintain high visual fidelity around specific viewing angles corresponding to the predicted user viewport centers.

Numerical Evaluation and Findings:

  • The paper assesses various spherical-to-plane projection techniques—such as cube maps and equirectangular panoramas—and determines that cube maps provide superior quality under constrained bit-rate conditions. This superiority is quantified using video quality metrics like Multiscale Structural Similarity (MS-SSIM) and Peak Signal-to-Noise Ratio (PSNR).
  • User studies conducted using head movement datasets reveal that short video segments (about 2 seconds) optimize quality and adaptability to sudden changes in viewport orientation.

Implications and Future Directions

The proposed viewport-adaptive solution implies significant improvements in both bandwidth efficiency and Quality of Experience (QoE) by tailoring video quality to areas of high user interest. Such an approach is not only practical for existing infrastructure but also enables content providers to scale the delivery of immersive content more effectively.

Potential Future Developments:

  • Enhanced adaptability through predictive algorithms leveraging machine learning to better anticipate user head movements.
  • Advanced encoding techniques that optimize intra-prediction and motion vector utilization, particularly relevant to differentially encoded video regions.
  • Integration with emerging VR standards, potentially extending adaptive strategies to live streaming and dynamically generated virtual environments.

In sum, this paper's contribution lies in a methodical exploration of viewport-based adaptation, substantiated by empirical evaluation, offering a feasible path to improve immersive video delivery. This is crucial for scaling virtual reality applications and sustaining high QoE in the evolving landscape of 360-degree content consumption.