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Settling the complexity of computing approximate two-player Nash equilibria

Published 14 Jun 2016 in cs.CC and cs.GT | (1606.04550v2)

Abstract: We prove that there exists a constant $\epsilon&gt;0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an ϵ\epsilon-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time, n<sup>log⁡<sup>1−o(1)</sup></sup>nn<sup>{\log<sup>{1-o(1)}</sup></sup> n}. This matches (up to the o(1) term) the algorithm of Lipton, Markakis, and Mehta [LMM03]. Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD. En route, we also prove new hardness results for computing Nash equilibria in games with many players. In particular, we show that computing an ϵ\epsilon-approximate Nash equilibrium in a game with n players requires 2<sup>Ω(n)2<sup>{\Omega(n)} oracle queries to the payoff tensors. This resolves an open problem posed by Hart and Nisan [HN13], Babichenko [Bab14], and Chen et al. [CCT15]. In fact, our results for n-player games are stronger: they hold with respect to the (ϵ,δ)(\epsilon,\delta)-WeakNash relaxation recently introduced by Babichenko et al. [BPR16].

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