Papers
Topics
Authors
Recent
2000 character limit reached

Combat Models for RTS Games (1605.05305v1)

Published 17 May 2016 in cs.AI

Abstract: Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three forward models for two-player attrition games, which we call "combat models", and show how they can be used to simulate combat in RTS games. We also show how these combat models can be learned from replay data. We use StarCraft as our application domain. We report experiments comparing our combat models predicting a combat output and their impact when used for tactical decisions during a real game.

Citations (19)

Summary

We haven't generated a summary for this paper yet.

Whiteboard

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.