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Social Play Spaces for Active Community Engagement (1604.06159v1)
Published 21 Apr 2016 in cs.HC
Abstract: This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.
- Jenna Gavin (2 papers)
- Ben Kenobi (1 paper)
- Andy M. Connor (32 papers)