Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Optimizing Performance of Recurrent Neural Networks on GPUs (1604.01946v1)

Published 7 Apr 2016 in cs.LG and cs.NE

Abstract: As recurrent neural networks become larger and deeper, training times for single networks are rising into weeks or even months. As such there is a significant incentive to improve the performance and scalability of these networks. While GPUs have become the hardware of choice for training and deploying recurrent models, the implementations employed often make use of only basic optimizations for these architectures. In this article we demonstrate that by exposing parallelism between operations within the network, an order of magnitude speedup across a range of network sizes can be achieved over a naive implementation. We describe three stages of optimization that have been incorporated into the fifth release of NVIDIA's cuDNN: firstly optimizing a single cell, secondly a single layer, and thirdly the entire network.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Jeremy Appleyard (4 papers)
  2. Tomas Kocisky (20 papers)
  3. Phil Blunsom (87 papers)
Citations (90)

Summary

We haven't generated a summary for this paper yet.