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Deterministic graph connectivity in the broadcast congested clique

Published 12 Feb 2016 in cs.DC and cs.DS | (1602.04095v3)

Abstract: We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the nn nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other nodes. Communication rounds are synchronous. This model is sometimes called the broadcast congested clique. Specifically, we exhibit a deterministic protocol that computes the connected components of the input graph in 1/ϵ\lceil 1/\epsilon \rceil rounds, each player communicating O(n<sup>ϵ</sup>logn)\mathcal{O}(n<sup>{\epsilon}</sup> \cdot \log n) bits per round, with $0 &lt; \epsilon \leq 1$. We also provide a deterministic one-round protocol for connectivity, in the model when each node receives as input the graph induced by the nodes at distance at most $r&gt;0$, and communicates O(n<sup>1/r</sup>logn)\mathcal{O}(n<sup>{1/r}</sup> \cdot \log n) bits. This result is based on a dd-pruning protocol, which consists in successively removing nodes of degree at most dd until obtaining a graph with minimum degree larger than dd. Our technical novelty is the introduction of deterministic sparse linear sketches: a linear compression function that permits to recover sparse Boolean vectors deterministically.

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