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Convolutional Monte Carlo Rollouts in Go

Published 10 Dec 2015 in cs.LG and cs.AI | (1512.03375v1)

Abstract: In this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and evaluates convnet-based rollouts on the GPU. We achieve strong win rates against open source Go programs and attain competitive results against state of the art convolutional net-based Go-playing programs.

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