Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games
Abstract: We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant $\epsilon>0$, any randomized oracle algorithm that computes an -ANE in a binary-action, -player game must make payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential lower bound for the randomized query complexity of -WSNE, for some constant $\epsilon>0$; the same lower bound was shown to hold for -ANE, but only when . Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of $2n$. Our proof relies on a generic reduction from the problem of finding an -WSNE to the problem of finding an -ANE, in large games with actions, which might be of independent interest.
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