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Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games

Published 3 Nov 2015 in cs.GT and cs.CC | (1511.00785v1)

Abstract: We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant $\epsilon&gt;0$, any randomized oracle algorithm that computes an ϵ\epsilon-ANE in a binary-action, nn-player game must make 2<sup>Ω(n/log</sup>n)2<sup>{\Omega(n/\log</sup> n)} payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential 2<sup>Ω(n)2<sup>{\Omega(n)} lower bound for the randomized query complexity of ϵ\epsilon-WSNE, for some constant $\epsilon&gt;0$; the same lower bound was shown to hold for ϵ\epsilon-ANE, but only when ϵ=O(1/n)\epsilon=O(1/n). Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of $2n$. Our proof relies on a generic reduction from the problem of finding an ϵ\epsilon-WSNE to the problem of finding an ϵ/(4α)\epsilon/(4\alpha)-ANE, in large games with α\alpha actions, which might be of independent interest.

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