Papers
Topics
Authors
Recent
2000 character limit reached

Text to 3D Scene Generation with Rich Lexical Grounding (1505.06289v2)

Published 23 May 2015 in cs.CL and cs.GR

Abstract: The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and language that identifies them. We introduce a dataset of 3D scenes annotated with natural language descriptions and learn from this data how to ground textual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method improves 3D scene generation over previous work using purely rule-based methods. We evaluate the fidelity and plausibility of 3D scenes generated with our grounding approach through human judgments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments.

Citations (100)

Summary

We haven't generated a summary for this paper yet.

Whiteboard

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.