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Category-Specific Object Reconstruction from a Single Image (1411.6069v2)

Published 22 Nov 2014 in cs.CV

Abstract: Object reconstruction from a single image -- in the wild -- is a problem where we can make progress and get meaningful results today. This is the main message of this paper, which introduces an automated pipeline with pixels as inputs and 3D surfaces of various rigid categories as outputs in images of realistic scenes. At the core of our approach are deformable 3D models that can be learned from 2D annotations available in existing object detection datasets, that can be driven by noisy automatic object segmentations and which we complement with a bottom-up module for recovering high-frequency shape details. We perform a comprehensive quantitative analysis and ablation study of our approach using the recently introduced PASCAL 3D+ dataset and show very encouraging automatic reconstructions on PASCAL VOC.

Citations (285)

Summary

  • The paper presents a novel automated pipeline that reconstructs 3D object geometry from a single 2D image using category-specific deformable models.
  • It introduces a modified NRSfM approach for robust viewpoint estimation and integrates 2D annotations like segmentations and keypoints to learn compact 3D basis shape models.
  • Experimental results on PASCAL VOC and PASCAL3D+ demonstrate competitive performance, paving the way for advancements in augmented reality, robotics, and scene understanding.

Category-Specific Object Reconstruction from a Single Image

The paper "Category-Specific Object Reconstruction from a Single Image" by Kar, Tulsiani, Carreira, and Malik introduces a compelling methodology for reconstructing the three-dimensional shapes of objects from single two-dimensional images. This task is approached through the lens of category-specific modeling, leveraging available 2D annotations to inform 3D shape inference in challenging real-world scenes. The authors propose an automated pipeline that processes pixel data and outputs detailed 3D models, integrating deformable models driven by noisy object segmentations from detection datasets and a bottom-up module for refining high-frequency shape details.

At the core of this approach is the creation and utilization of deformable 3D shape models learned from 2D annotations, such as segmentation masks and keypoints. The method involves two critical stages. Firstly, viewpoint estimation is tackled through a modification of the Non-Rigid Structure from Motion (NRSfM), which is adapted to incorporate silhouette information. By optimizing this model, the paper showcases its effectiveness in capturing the camera viewpoints essential for robust shape model training.

Secondary to viewpoint determination, the paper discusses the learning of 3D basis shape models. These models represent intra-category variations through linear combinations of deformation bases. The training objective involves optimization over a set of energies that ensure silhouette consistency, coverage, and keypoint alignment while enforcing local and normal smoothness constraints. The authors emphasize the role of Chamfer distance fields and nearest neighbors to efficiently compute necessary gradients, leading to compact and expressive shape models. Experiments conducted using PASCAL VOC and PASCAL3D+ datasets demonstrate competitive, and in some cases superior, results compared to existing methods under various benchmarks, such as the Hausdorff distance and depth mean absolute error metrics.

In practical terms, the system provides a fully automatic means of reconstructing objects by detecting and segmenting them prior to inferring their 3D structure—tasked with solving complex epitome problems involving pose prediction and segmentation-driven model fitting. The authors supplement these top-down processes with a bottom-up refinement stage, enhancing the fidelity of surfaces using shading cues.

The implications of this work are significant in advancing automatic scene understanding and open several avenues for future developments. Refinement of the learning and testing pipeline could enhance robustness of the reconstructed models against dataset variations and imperfections in segmentation. Furthermore, integration with ongoing enhancements in 3D shape modeling, such as non-linear modeling techniques, could yield more generalized frameworks. The research stimulates prospects for broader applications in fields such as augmented reality, robotics, and autonomous vehicles, where real-time 3D comprehension from limited 2D visual input is highly desirable.

Overall, this paper lays a foundation upon which further refinement and adaptation could enable seamless multidimensional interaction with visual data, bridging present limitations and paving the way for intricate perceptual tasks in computer vision.