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On the Complexity of the Misère Version of Three Games Played on Graphs

Published 2 Jan 2014 in cs.DM and math.CO | (1401.0400v2)

Abstract: We investigate the complexity of finding a winning strategy for the mis`ere version of three games played on graphs : two variants of the game NimG\text{NimG}, introduced by Stockmann in 2004 and the game Vertex Geography\text{Vertex Geography} on both directed and undirected graphs. We show that on general graphs those three games are PSPACE\text{PSPACE}-Hard or Complete. For one PSPACE\text{PSPACE}-Hard variant of NimG\text{NimG}, we find an algorithm to compute an effective winning strategy in time O(V(G).E(G))\mathcal{O}(\sqrt{|V(G)|}.|E(G)|) when GG is a bipartite graph.

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