Emergent Mind

Playing Atari with Deep Reinforcement Learning

(1312.5602)
Published Dec 19, 2013 in cs.LG

Abstract

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

We're not able to analyze this paper right now due to high demand.

Please check back later (sorry!).

Generate a detailed summary of this paper with a premium account.

We ran into a problem analyzing this paper.

Subscribe by Email

Get summaries of trending comp sci papers delivered straight to your inbox:

Unsubscribe anytime.

YouTube